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<blockquote data-quote="Imaro" data-source="post: 4706051" data-attributes="member: 48965"><p>If I haven't placed a marauding Dragon in my setting my PC's are welcome to go look for one but they won't find it. Freedom doesn't mean having everything you want given to you it's making choices from your options that have meaning and consequences in the game. Perhaps if I roll a dragon on the wandering monsters chart, then one is sighted and appears but if not oh, well people spent their lives searchingfor the fountain of youth and never found it...doesn't mean the journey won't be interesting.</p><p> </p><p>All I'm saying is that my players have enjoyed the feeling of having to run from an enemy, only to return for that enemy when they've gained in power and pay him back. If I adjust the challenges this is way less likely to happen, and this is just one example of why I like to set the levels at different points and keep them there... besides after 20/30 levels of always running into something we can clober well it starts to feel contrived.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4706051, member: 48965"] If I haven't placed a marauding Dragon in my setting my PC's are welcome to go look for one but they won't find it. Freedom doesn't mean having everything you want given to you it's making choices from your options that have meaning and consequences in the game. Perhaps if I roll a dragon on the wandering monsters chart, then one is sighted and appears but if not oh, well people spent their lives searchingfor the fountain of youth and never found it...doesn't mean the journey won't be interesting. All I'm saying is that my players have enjoyed the feeling of having to run from an enemy, only to return for that enemy when they've gained in power and pay him back. If I adjust the challenges this is way less likely to happen, and this is just one example of why I like to set the levels at different points and keep them there... besides after 20/30 levels of always running into something we can clober well it starts to feel contrived. [/QUOTE]
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