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<blockquote data-quote="Raven Crowking" data-source="post: 4706061" data-attributes="member: 18280"><p>In your dragon example? How can there not be ample warning in a simulationist world where the dragon follows the simulation, rather than the "story" of what the DM wants to have happen?</p><p></p><p></p><p></p><p>Good example.</p><p></p><p>In the case of the first attack on the Lonely Mountain, we are told specifically that it was too late to stop the dragon, but not too late for some to escape and survive. Certainly, when the dragon attacked Dale, the dwarves should have heard the ringing bells and prepared better......not to mention that they should have actually used those lookout posts on the Mountain, and seen the dragon coming.</p><p></p><p>In the case of the attack on Esgaroth, the townsmen had seen the lights on the Mountain for a couple of days, saw the dragon reflected in the lake as it sped down the river, and were able to douse roofs/cut bridges/mount a defense that not only saved most of their lives, but killed the dragon as well.</p><p></p><p>So, if Tolkein is the example we should go by, please tell me where what he demonstrates differs from what I am saying?</p><p></p><p>Perhaps we should go by the tsunami example, which is certainly more likely to offer less warning, is certainly possible in any game world I've ever run (I've had PCs experience the sinking of my world's Atlantis first hand), and certainly could kill (but not <em><strong>will</strong></em> or <em><strong>must</strong></em> kill) even high-level PCs. In my world, this could happen. Heck, I had a town the PCs were in collapse in the Lakelands; that might have killed them, too.</p><p></p><p>And, guess what? <strong><em>That chance enhances the fun of the game.</em></strong></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4706061, member: 18280"] In your dragon example? How can there not be ample warning in a simulationist world where the dragon follows the simulation, rather than the "story" of what the DM wants to have happen? Good example. In the case of the first attack on the Lonely Mountain, we are told specifically that it was too late to stop the dragon, but not too late for some to escape and survive. Certainly, when the dragon attacked Dale, the dwarves should have heard the ringing bells and prepared better......not to mention that they should have actually used those lookout posts on the Mountain, and seen the dragon coming. In the case of the attack on Esgaroth, the townsmen had seen the lights on the Mountain for a couple of days, saw the dragon reflected in the lake as it sped down the river, and were able to douse roofs/cut bridges/mount a defense that not only saved most of their lives, but killed the dragon as well. So, if Tolkein is the example we should go by, please tell me where what he demonstrates differs from what I am saying? Perhaps we should go by the tsunami example, which is certainly more likely to offer less warning, is certainly possible in any game world I've ever run (I've had PCs experience the sinking of my world's Atlantis first hand), and certainly could kill (but not [i][b]will[/b][/i][b][/b] or [i][b]must[/b][/i][b][/b] kill) even high-level PCs. In my world, this could happen. Heck, I had a town the PCs were in collapse in the Lakelands; that might have killed them, too. And, guess what? [B][I]That chance enhances the fun of the game.[/I][/B] RC [/QUOTE]
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