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<blockquote data-quote="Remathilis" data-source="post: 4706069" data-attributes="member: 7635"><p>Exactly.</p><p></p><p>In the real world, people randomly walk into convenience stores in the middle of a robbery and get shot in the head. Or two drug dealer have a shoot out in the street and a stray bullet flies into their window and kills them. There is no warning. There is no "clever play". Perhaps the person walking into a mugging saw the events through the 7-11 window and decided to be a hero. Perhaps they were on their cell phone and never saw it. But just as likely they walked in with no knowledge, no rhyme, no reason. </p><p></p><p>If the game world is a simulation of a "realistic" world, that makes the DM the "God" of that world. Either he has a reason to put that mugger in the store with a gun at the exact time the hapless shopper went for a Slurpee, or the universe is indeed random and "God" rolled a random encounter far above the shoppers ability. There is no other option. If there is, then the guy walking into the store had ample "Warning" there was a problem and the player foolishly ignored it. </p><p></p><p>Cept again, that's not how it works in a real world, right?</p><p></p><p>So you end up with three potential situations.</p><p></p><p>1.) A Scripted World where the DM puts everything there for a reason (the "God has a plan for us" DM)</p><p>2.) A Semi-Scripted World where Random stuff happens, but there is usually some forewarning or alternative (The "God sent warnings to me" DM)</p><p>3.) A truly random world where sometimes there is warnings, but sometimes you just walk into a room and die, with no warning, notice, etc. (The "There is no God, the universe is chaos" DM).</p><p></p><p>Because unless your world is truly "chaotic" a DM is scripting events for his PCs. The first is much more proactive, the second is more reactive. The third is letting the chips fall where they may.</p><p></p><p>EDIT: The term "God" in this case does not mean any particular god of any particular religion, but is shorthand for some being that has power to manipulate the world and the beings in it. It should not be taken for a real-world argument on the presence or absence of a real world divine power.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4706069, member: 7635"] Exactly. In the real world, people randomly walk into convenience stores in the middle of a robbery and get shot in the head. Or two drug dealer have a shoot out in the street and a stray bullet flies into their window and kills them. There is no warning. There is no "clever play". Perhaps the person walking into a mugging saw the events through the 7-11 window and decided to be a hero. Perhaps they were on their cell phone and never saw it. But just as likely they walked in with no knowledge, no rhyme, no reason. If the game world is a simulation of a "realistic" world, that makes the DM the "God" of that world. Either he has a reason to put that mugger in the store with a gun at the exact time the hapless shopper went for a Slurpee, or the universe is indeed random and "God" rolled a random encounter far above the shoppers ability. There is no other option. If there is, then the guy walking into the store had ample "Warning" there was a problem and the player foolishly ignored it. Cept again, that's not how it works in a real world, right? So you end up with three potential situations. 1.) A Scripted World where the DM puts everything there for a reason (the "God has a plan for us" DM) 2.) A Semi-Scripted World where Random stuff happens, but there is usually some forewarning or alternative (The "God sent warnings to me" DM) 3.) A truly random world where sometimes there is warnings, but sometimes you just walk into a room and die, with no warning, notice, etc. (The "There is no God, the universe is chaos" DM). Because unless your world is truly "chaotic" a DM is scripting events for his PCs. The first is much more proactive, the second is more reactive. The third is letting the chips fall where they may. EDIT: The term "God" in this case does not mean any particular god of any particular religion, but is shorthand for some being that has power to manipulate the world and the beings in it. It should not be taken for a real-world argument on the presence or absence of a real world divine power. [/QUOTE]
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