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<blockquote data-quote="Ourph" data-source="post: 4706434" data-attributes="member: 20239"><p>I think this is exactly the wrong distinction and perhaps explains a lot of the talking past each other that's gone on in this thread.</p><p></p><p>I'm a non-fudger (it's a game, the dice fall where they may) and I run what I would call a sandbox style game (the players have a wide array of choices and player initiative is a valued part of determining what those choices are) but I don't spend time developing "choices" that I know won't see play because the players will immediately recognize that the choice is suboptimal and I also don't make any bones about acknowledging that when it comes to making choices about the setting, my first priority is facilitating encounters and events that will be meaningful and fun for the players (which, in most cases, means the challenge is level appropriate, even if all the NPCs and monsters involved in the encounter aren't).</p><p></p><p>The distinction isn't fudging vs. non-fudging or sandbox vs. set-piece, it's prioritizing the development of play-relevant material vs. prioritizing the development of setting relevant material which may or may not impact actual play.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4706434, member: 20239"] I think this is exactly the wrong distinction and perhaps explains a lot of the talking past each other that's gone on in this thread. I'm a non-fudger (it's a game, the dice fall where they may) and I run what I would call a sandbox style game (the players have a wide array of choices and player initiative is a valued part of determining what those choices are) but I don't spend time developing "choices" that I know won't see play because the players will immediately recognize that the choice is suboptimal and I also don't make any bones about acknowledging that when it comes to making choices about the setting, my first priority is facilitating encounters and events that will be meaningful and fun for the players (which, in most cases, means the challenge is level appropriate, even if all the NPCs and monsters involved in the encounter aren't). The distinction isn't fudging vs. non-fudging or sandbox vs. set-piece, it's prioritizing the development of play-relevant material vs. prioritizing the development of setting relevant material which may or may not impact actual play. [/QUOTE]
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