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<blockquote data-quote="Scribble" data-source="post: 4708153" data-attributes="member: 23977"><p>Ok sure, we'll go that route. Thats fine. Those who write the rules have a desired outcome of their rules. Right on.</p><p></p><p>In this case not fudging also plays towards th desired outcome. You have x percentage chance to defeat an encounter of y level. Fudging invalidates that, so not fudging works towards a desired outcome.</p><p></p><p>But what I said isn't invalidated. If the CR indicates in X circumstance Y should occur, and then G7 occurs instead because the author of said rules screwed up? My expectations of what the implied desired outcome was are now invalidated. That annoys Scribble. It's like if someone secretly replaced the 20 on your die with another 1. Now my understanding of the die has been undermined. The game says I have a 5% chance to roll a 20 and I no longer can. </p><p></p><p></p><p></p><p>And what outcome was expected or wanted?</p><p></p><p>If it's simply that the game run as designed then sure I agree. </p><p></p><p>If it's simply that X character has an x percentage chance to survive a head to head fight? Then yes again I agree.</p><p></p><p>If it's that a character not die or the "plot not be ruined" in a particular encouunter then I dissagree. </p><p></p><p>In either case choosing a particular CR vrs not choosing a particular CR are both done with a "desired outcome" in a way. In one case it's the outcome that PCs have a chance mathwise to effect the encounter should they choose to. In the other it's sometimes they just don't and have to avoid the encounter.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4708153, member: 23977"] Ok sure, we'll go that route. Thats fine. Those who write the rules have a desired outcome of their rules. Right on. In this case not fudging also plays towards th desired outcome. You have x percentage chance to defeat an encounter of y level. Fudging invalidates that, so not fudging works towards a desired outcome. But what I said isn't invalidated. If the CR indicates in X circumstance Y should occur, and then G7 occurs instead because the author of said rules screwed up? My expectations of what the implied desired outcome was are now invalidated. That annoys Scribble. It's like if someone secretly replaced the 20 on your die with another 1. Now my understanding of the die has been undermined. The game says I have a 5% chance to roll a 20 and I no longer can. And what outcome was expected or wanted? If it's simply that the game run as designed then sure I agree. If it's simply that X character has an x percentage chance to survive a head to head fight? Then yes again I agree. If it's that a character not die or the "plot not be ruined" in a particular encouunter then I dissagree. In either case choosing a particular CR vrs not choosing a particular CR are both done with a "desired outcome" in a way. In one case it's the outcome that PCs have a chance mathwise to effect the encounter should they choose to. In the other it's sometimes they just don't and have to avoid the encounter. [/QUOTE]
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