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<blockquote data-quote="shilsen" data-source="post: 4711099" data-attributes="member: 198"><p>Whether risk is part of the game or not depends on how you define risk. As far as I'm concerned, for example - what risk? If the player can just roll up a new character, there's no risk to the player. Perhaps the risk of not getting to play a certain character as long as they wanted to, but that's a pretty minor risk in my book, especially since it will (depending on the player) be offset by the opportunity to run a number of fun characters, the chance to have a heroic and memorable character death, etc. One could argue that there's greater risk in a game of chess, since you might actually lose, whereas in D&D, as you note, there is "no end, no final defeat." There is, in my estimation, no genuine and fundamental risk in the game (mainly because it is a game), which is just fine by me. It just invalidates a lot of the assumptions made in this thread, including many of the OP's.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4711099, member: 198"] Whether risk is part of the game or not depends on how you define risk. As far as I'm concerned, for example - what risk? If the player can just roll up a new character, there's no risk to the player. Perhaps the risk of not getting to play a certain character as long as they wanted to, but that's a pretty minor risk in my book, especially since it will (depending on the player) be offset by the opportunity to run a number of fun characters, the chance to have a heroic and memorable character death, etc. One could argue that there's greater risk in a game of chess, since you might actually lose, whereas in D&D, as you note, there is "no end, no final defeat." There is, in my estimation, no genuine and fundamental risk in the game (mainly because it is a game), which is just fine by me. It just invalidates a lot of the assumptions made in this thread, including many of the OP's. [/QUOTE]
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