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<blockquote data-quote="FireLance" data-source="post: 4712731" data-attributes="member: 3424"><p>It's probably true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, I was addressing the more general point that wishlists could actually result in less need for DM preparation, so it seems strange to me that you don't appear to like them. After all, in an earlier post, you mentioned that waiting for the mission to be revealed is no where near as fun as making the mission yourself. If the DM is willing to delegate the responsibility for mission creation to the players, why not delegate the responsibility for reward assignment as well? And if the DM is willing to delegate the responsibility for reward assignment, how different is that from a wishlist?</p><p></p><p>I do think that you raise some very interesting points, though, and I wouldn't mind discussing them further. Perhaps, as you suggested, in a new thread?</p><p></p><p>Some initial thoughts, though:</p><p>I am not sure that D&D can ever compete with WoW on the zero-prep front. Hence, D&D's competitive advantage has to be in something other than zero-prep. Zero-prep, or something close to it, may turn fewer people away from D&D, but it isn't going to sell D&D in itself. For now, we can still stress the key advantages that it has over the MMORPG medium: among other things, a DM that is responsive to player input (more so than a computer processer, anyway), the possibility of the PCs setting and achieving their own in-game goals instead of choosing from a laundry list of potential quests, and the possibility of the PCs making lasting changes to the campaign world. I just wonder how much longer table-top games will retain these advantages.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4712731, member: 3424"] It's probably true. :) However, I was addressing the more general point that wishlists could actually result in less need for DM preparation, so it seems strange to me that you don't appear to like them. After all, in an earlier post, you mentioned that waiting for the mission to be revealed is no where near as fun as making the mission yourself. If the DM is willing to delegate the responsibility for mission creation to the players, why not delegate the responsibility for reward assignment as well? And if the DM is willing to delegate the responsibility for reward assignment, how different is that from a wishlist? I do think that you raise some very interesting points, though, and I wouldn't mind discussing them further. Perhaps, as you suggested, in a new thread? Some initial thoughts, though: I am not sure that D&D can ever compete with WoW on the zero-prep front. Hence, D&D's competitive advantage has to be in something other than zero-prep. Zero-prep, or something close to it, may turn fewer people away from D&D, but it isn't going to sell D&D in itself. For now, we can still stress the key advantages that it has over the MMORPG medium: among other things, a DM that is responsive to player input (more so than a computer processer, anyway), the possibility of the PCs setting and achieving their own in-game goals instead of choosing from a laundry list of potential quests, and the possibility of the PCs making lasting changes to the campaign world. I just wonder how much longer table-top games will retain these advantages. [/QUOTE]
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