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<blockquote data-quote="jim pinto" data-source="post: 4713029" data-attributes="member: 17619"><p>On an emotional level, I find the idea kind of gross. My birthday is coming up, here's a list of things you can buy me.</p><p></p><p>On an intellectual level, I would rather the PCs have to be more creative with their use of the magic items I give them, then derive the benefit of a flaming sword that matches exactly with their 10-step feat tree.</p><p></p><p>On a game design level, Earthdawn got it right. And D&Ds magic item system is just archaic and uninteresting. Wishlists don't do it for me.</p><p></p><p>On the other hand, if the PCs are taking some of the narrative responsibility as well and playing active (and not passive) roles in the game world, why not throw them a bone based on their suggestions. But a wish-list… ick… see above.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 4713029, member: 17619"] On an emotional level, I find the idea kind of gross. My birthday is coming up, here's a list of things you can buy me. On an intellectual level, I would rather the PCs have to be more creative with their use of the magic items I give them, then derive the benefit of a flaming sword that matches exactly with their 10-step feat tree. On a game design level, Earthdawn got it right. And D&Ds magic item system is just archaic and uninteresting. Wishlists don't do it for me. On the other hand, if the PCs are taking some of the narrative responsibility as well and playing active (and not passive) roles in the game world, why not throw them a bone based on their suggestions. But a wish-list… ick… see above. [/QUOTE]
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