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<blockquote data-quote="jim pinto" data-source="post: 4713172" data-attributes="member: 17619"><p><strong>catching up</strong></p><p></p><p>Raven…</p><p></p><p>Yeah. That's pretty much what I mean. The GM who entertains instead of develops the stage on which the PCs can entertain themselves vs. the one who makes Plot A which leads to Plot B which leads to Plot C with funny voices in between and no decisions to be made by anyone.</p><p></p><p>Mallus…</p><p></p><p>When you talk about the marketing of D&D (wish-fulfillment, power gaming, high fantasy heroics) you nail it. And I cannot argue with the success of the model.</p><p></p><p>When Jack7 talks about Heroics, he refers to people making due with what they have. Very different from the character that is hewn from stone and shaped into the exact image the player requires to feel fulfilled. And while I can see the need for that kind of gaming (wow, isn't ninja zero cool, i want to play a character just like that), it rarely stems from a place of heroism or even quality story-telling... it's about the satisfaction of the id over the satisfaction of the gameplay experience.</p><p></p><p>I kinda addressed this part of it already before.</p><p></p><p>I'm not talking down about that style of play, only recognizing it's limitations and why video games are so much more popular.</p><p></p><p>Heck. I'm playing a web-based RPG right now, just because it's a fun distraction and I get to see my character progress. But to enforce that same policy of wish-fulfillment on a room full of people who might want to play D&D for other reasons…</p><p></p><p>… kinda selfish. I personally could never do it and I just don't game that way.</p><p></p><p>And yes. I see how for others, that's what brings them to the table.</p><p></p><p>What's most interesting about gaming now vs. then, is the level of perspective and vocabulary we have to analyze it and improve on what we know. 20 years ago, I'm not sure I could have identified why I wasn't enjoying a game in the manner of wish-fulfillment vs. storytelling approach to gameplay.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 4713172, member: 17619"] [b]catching up[/b] Raven… Yeah. That's pretty much what I mean. The GM who entertains instead of develops the stage on which the PCs can entertain themselves vs. the one who makes Plot A which leads to Plot B which leads to Plot C with funny voices in between and no decisions to be made by anyone. Mallus… When you talk about the marketing of D&D (wish-fulfillment, power gaming, high fantasy heroics) you nail it. And I cannot argue with the success of the model. When Jack7 talks about Heroics, he refers to people making due with what they have. Very different from the character that is hewn from stone and shaped into the exact image the player requires to feel fulfilled. And while I can see the need for that kind of gaming (wow, isn't ninja zero cool, i want to play a character just like that), it rarely stems from a place of heroism or even quality story-telling... it's about the satisfaction of the id over the satisfaction of the gameplay experience. I kinda addressed this part of it already before. I'm not talking down about that style of play, only recognizing it's limitations and why video games are so much more popular. Heck. I'm playing a web-based RPG right now, just because it's a fun distraction and I get to see my character progress. But to enforce that same policy of wish-fulfillment on a room full of people who might want to play D&D for other reasons… … kinda selfish. I personally could never do it and I just don't game that way. And yes. I see how for others, that's what brings them to the table. What's most interesting about gaming now vs. then, is the level of perspective and vocabulary we have to analyze it and improve on what we know. 20 years ago, I'm not sure I could have identified why I wasn't enjoying a game in the manner of wish-fulfillment vs. storytelling approach to gameplay. [/QUOTE]
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