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<blockquote data-quote="GnomeWorks" data-source="post: 4713381" data-attributes="member: 162"><p>My setting existed for seven years before a single game was played in it.</p><p></p><p>It has no purpose other than to exist in my head. Is it useful for other things? Yes. But in the end, its purpose is to exist.</p><p></p><p></p><p></p><p>How do you know if they can or cannot? And how is this relevant?</p><p></p><p>So you think it's not possible... fine. I think it is.</p><p></p><p></p><p></p><p>I hope you don't ever have conversations about how you would like the world to be.</p><p></p><p></p><p></p><p>Oh, please. You didn't say anything vaguely resembling "primary."</p><p></p><p></p><p></p><p>Having necessary orcs would require a level of detail that, while ideal, is probably rather unrealistic.</p><p></p><p>Sufficient orcs, on the other hand... would most likely be sufficient.</p><p></p><p>Not only that, but why is it necessary that the encounter is selected by hand? Why is it inconceivable to think of a GM who constructs "random" encounter tables for a dungeon by consulting the region around where the dungeon is located, thereby determining (through math, not through arbitrary decision-making) what is reasonable to encounter in the dungeon?</p><p></p><p>The conditions for the process of filling a dungeon may have been arbitrary (ie, as part of world design, the GM determines that dungeons include creatures from X radius around its various entrances, which may or may not be a reasonable number). The point isn't that it's necessarily realistic, it's that it is internally consistent and not subject to the GM's whim once the decision is made. PCs can make decisions based off of this knowledge, and expect it to remain true.</p><p></p><p></p><p></p><p>...unless the dungeon is the product of relatively random/procedural generation, at which point - no, I didn't put those orcs there, the world did.</p><p></p><p></p><p></p><p>Why is it so absurd to you to treat them as if they were objective?</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4713381, member: 162"] My setting existed for seven years before a single game was played in it. It has no purpose other than to exist in my head. Is it useful for other things? Yes. But in the end, its purpose is to exist. How do you know if they can or cannot? And how is this relevant? So you think it's not possible... fine. I think it is. I hope you don't ever have conversations about how you would like the world to be. Oh, please. You didn't say anything vaguely resembling "primary." Having necessary orcs would require a level of detail that, while ideal, is probably rather unrealistic. Sufficient orcs, on the other hand... would most likely be sufficient. Not only that, but why is it necessary that the encounter is selected by hand? Why is it inconceivable to think of a GM who constructs "random" encounter tables for a dungeon by consulting the region around where the dungeon is located, thereby determining (through math, not through arbitrary decision-making) what is reasonable to encounter in the dungeon? The conditions for the process of filling a dungeon may have been arbitrary (ie, as part of world design, the GM determines that dungeons include creatures from X radius around its various entrances, which may or may not be a reasonable number). The point isn't that it's necessarily realistic, it's that it is internally consistent and not subject to the GM's whim once the decision is made. PCs can make decisions based off of this knowledge, and expect it to remain true. ...unless the dungeon is the product of relatively random/procedural generation, at which point - no, I didn't put those orcs there, the world did. Why is it so absurd to you to treat them as if they were objective? [/QUOTE]
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