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<blockquote data-quote="DemonZero" data-source="post: 2937324" data-attributes="member: 42172"><p><strong>Introductions in the Beggining</strong></p><p></p><p>After the successful rebellion, the city’s newly formed oligarchic council calls upon six noble adventurers to serve the home everyone just fought so valiantly to protect.</p><p></p><p>Within this initial party were three heroes of the rebellion. An old man named Alonzo, captain of a squad of guards that joined with the uprising. His age often plays tricks upon his mind, but his heart is good and his soul pure. He pledged his loyalty to his god long ago and swore to defend the weak and the innocent. His granddaughter, Kaori, a fiery young woman who’s skill in combat surpasses even her father’s rides with him into battle. She is an untested woman who saw her first true combat in the rebellion, but her skill and potential are unquestionable. Their familial ties are unquestioned, their devotion and love for each other unbreakable, and other such metaphorical imagery.</p><p></p><p>The third hero is a young Gnome named Glim Nackle. He is the rebellious son of Rhubarb’s former advisor and sees it as his mission in life to mold the world into what he view's as perfect through the acquisition of knowledge and the power of song. During the rebellion, Glim rallied and inspired hundreds with music from his balliset and words from his heart. While not much of a fighter himself, Glim provides a boost to all his allies (and in a party this large any benefit given to the whole group can be extremely helpful) and often (sometimes unintended) comic relief.</p><p></p><p>Also called into action is a young artisan and former supporter of Rhubarb. Shinobu is his name and his family is the only thing keeping him from being banished. His family, though wealthy, is well liked by the commoners of the city for their philanthropic attitude towards the poor. Shinobu is an exception, a sort of black sheep in the family. They hope to change Shinobu’s view of the world and redeem him in the eyes of the people by putting him to work for the new government.</p><p></p><p>The next adventurer is an Elven ranger named Estacia, cousin to Lelia (the councilwoman). Estacia makes no attempt to hide her hatred of humans and in fact mentions often how easily they can be tracked and killed. No one is quite sure of the cause of this hatred, but given the general abundance of humans it could prove very useful in their adventures. Lelia also hopes traveling with the humans will calm Estacia’ hatred, but she has her doubts.</p><p></p><p>These five were summoned to appear before the council to receive their mission. They arrived to find the council a hideous, unorganized brawl of words. The clearly divided council, made of three Halflings, two Half-Elves, 6 Humans bickered and cursed each other while the twelfth member, the Elven master of lore Lelia, sat in her seat and stared disapprovingly at the rest.</p><p></p><p>-“We all know what the humans’ plotting did in the Halfling district, I see no reason why we should up and trust them just because there’s on less of them now!”</p><p>-“The tragedy would never have been so pronounced in the Halfling district had everyone not always been so insistent upon separating themselves from each other, having different ‘districts’ and ‘towns’ for each race was a terrible idea to start with.”</p><p>-“I’ve had to live next to a pair of the stumpies ever since that ‘tragedy,’ and I’ll have you know I would never have stood for it if I had a choice!”</p><p>-“Don’t call us ‘stumpies,’ that’s Dwarves!”</p><p>And similar banter.</p><p></p><p>Lelia finally pulled the party aside and explained to them in a private room what was needed. “The empire to the northeast of here continue to grow with every passing day. Our nation is old, but our government is young and our resources exhausted after Rhubarb’s rule. We need help from our sister cities and nations to the west, so I ask of you four to travel to the Westernlands to seek an alliance with the king of the capital city, Westernlands City. He is a Gnome with many names, as Gnomes are prone to have, but we do know one he likes to go by is Queuetip Fafnir. Based on this, we also think he’s probably a little insane, as Gnomes are prone to be [Glim stays silent at this]. Regardless, we need his help so we are sending you all to him to serve as ambassadors for Drysand.</p><p></p><p>“We have provided you with horses and two carriages, as well as enough food and water to last you several days. You will have to stop about halfway in the town of Mountains Bordertown to restock yourselves and perhaps take a day off of your travels if you are weary. We are prepared to pay each of you 1,000 gold pieces upon your safe return with any sort of official news from King Queuetip.” The party accepts the task.</p><p></p><p>Lastly, a cleric named Aurora joins the party just outside of the gates of Drysand. Little is known about this woman, but those who see her know enough to fear her. A terrifying sight, she covers her entire body in spiked, black plate mail and carries with her a greatsword and spiked tower shield. Not a traditional cleric, Aurora can heal wounds but would much rather cause all the suffering she can upon her enemies. For whatever reason, the council of Drysand had sent for her help in the mission.</p></blockquote><p></p>
[QUOTE="DemonZero, post: 2937324, member: 42172"] [b]Introductions in the Beggining[/b] After the successful rebellion, the city’s newly formed oligarchic council calls upon six noble adventurers to serve the home everyone just fought so valiantly to protect. Within this initial party were three heroes of the rebellion. An old man named Alonzo, captain of a squad of guards that joined with the uprising. His age often plays tricks upon his mind, but his heart is good and his soul pure. He pledged his loyalty to his god long ago and swore to defend the weak and the innocent. His granddaughter, Kaori, a fiery young woman who’s skill in combat surpasses even her father’s rides with him into battle. She is an untested woman who saw her first true combat in the rebellion, but her skill and potential are unquestionable. Their familial ties are unquestioned, their devotion and love for each other unbreakable, and other such metaphorical imagery. The third hero is a young Gnome named Glim Nackle. He is the rebellious son of Rhubarb’s former advisor and sees it as his mission in life to mold the world into what he view's as perfect through the acquisition of knowledge and the power of song. During the rebellion, Glim rallied and inspired hundreds with music from his balliset and words from his heart. While not much of a fighter himself, Glim provides a boost to all his allies (and in a party this large any benefit given to the whole group can be extremely helpful) and often (sometimes unintended) comic relief. Also called into action is a young artisan and former supporter of Rhubarb. Shinobu is his name and his family is the only thing keeping him from being banished. His family, though wealthy, is well liked by the commoners of the city for their philanthropic attitude towards the poor. Shinobu is an exception, a sort of black sheep in the family. They hope to change Shinobu’s view of the world and redeem him in the eyes of the people by putting him to work for the new government. The next adventurer is an Elven ranger named Estacia, cousin to Lelia (the councilwoman). Estacia makes no attempt to hide her hatred of humans and in fact mentions often how easily they can be tracked and killed. No one is quite sure of the cause of this hatred, but given the general abundance of humans it could prove very useful in their adventures. Lelia also hopes traveling with the humans will calm Estacia’ hatred, but she has her doubts. These five were summoned to appear before the council to receive their mission. They arrived to find the council a hideous, unorganized brawl of words. The clearly divided council, made of three Halflings, two Half-Elves, 6 Humans bickered and cursed each other while the twelfth member, the Elven master of lore Lelia, sat in her seat and stared disapprovingly at the rest. -“We all know what the humans’ plotting did in the Halfling district, I see no reason why we should up and trust them just because there’s on less of them now!” -“The tragedy would never have been so pronounced in the Halfling district had everyone not always been so insistent upon separating themselves from each other, having different ‘districts’ and ‘towns’ for each race was a terrible idea to start with.” -“I’ve had to live next to a pair of the stumpies ever since that ‘tragedy,’ and I’ll have you know I would never have stood for it if I had a choice!” -“Don’t call us ‘stumpies,’ that’s Dwarves!” And similar banter. Lelia finally pulled the party aside and explained to them in a private room what was needed. “The empire to the northeast of here continue to grow with every passing day. Our nation is old, but our government is young and our resources exhausted after Rhubarb’s rule. We need help from our sister cities and nations to the west, so I ask of you four to travel to the Westernlands to seek an alliance with the king of the capital city, Westernlands City. He is a Gnome with many names, as Gnomes are prone to have, but we do know one he likes to go by is Queuetip Fafnir. Based on this, we also think he’s probably a little insane, as Gnomes are prone to be [Glim stays silent at this]. Regardless, we need his help so we are sending you all to him to serve as ambassadors for Drysand. “We have provided you with horses and two carriages, as well as enough food and water to last you several days. You will have to stop about halfway in the town of Mountains Bordertown to restock yourselves and perhaps take a day off of your travels if you are weary. We are prepared to pay each of you 1,000 gold pieces upon your safe return with any sort of official news from King Queuetip.” The party accepts the task. Lastly, a cleric named Aurora joins the party just outside of the gates of Drysand. Little is known about this woman, but those who see her know enough to fear her. A terrifying sight, she covers her entire body in spiked, black plate mail and carries with her a greatsword and spiked tower shield. Not a traditional cleric, Aurora can heal wounds but would much rather cause all the suffering she can upon her enemies. For whatever reason, the council of Drysand had sent for her help in the mission. [/QUOTE]
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