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General Tabletop Discussion
*Dungeons & Dragons
Why there won't be a "Player's Handbook II"
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<blockquote data-quote="Tony Vargas" data-source="post: 7703479" data-attributes="member: 996"><p>ie: "H4ter's Guide to D&D"</p><p>;P</p><p></p><p>Seriously though, I'll accept the OP reason for no PH2. It'd also make the game appear 'more complicated,' give it a more ambiguous retail presences &c. </p><p></p><p>Volo's is essentially a MMII that avoids all the problems with calling it an MMII, so a not-a-PH2-honest that still contains the material 5e needs that would logically go in a PH2.</p><p></p><p>"Adventurer's Guide to other Adventures?" ;|</p><p></p><p>"Volo's Guide to Adventure?"</p><p></p><p></p><p></p><p>If they're only concerned about it looking like a new edition, they could call it the Advanced Player's Guide or Supplemental Player's Guide, Character Customization Handbook, or something avoiding the '2,' and conveying that it contains more options for players at the price of more complexity.</p><p></p><p></p><p>... OK, I can't stay that serious...</p><p></p><p>"Volo's Guide to Murder Hobos?" ;P</p><p></p><p></p><p>Actually, it'd make a lot of sense. It could collect refined/playtested versions of material from UA, and simultaneously call back to the original UA from the 80s, that was much like a PH2 in some of its content.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7703479, member: 996"] ie: "H4ter's Guide to D&D" ;P Seriously though, I'll accept the OP reason for no PH2. It'd also make the game appear 'more complicated,' give it a more ambiguous retail presences &c. Volo's is essentially a MMII that avoids all the problems with calling it an MMII, so a not-a-PH2-honest that still contains the material 5e needs that would logically go in a PH2. "Adventurer's Guide to other Adventures?" ;| "Volo's Guide to Adventure?" If they're only concerned about it looking like a new edition, they could call it the Advanced Player's Guide or Supplemental Player's Guide, Character Customization Handbook, or something avoiding the '2,' and conveying that it contains more options for players at the price of more complexity. ... OK, I can't stay that serious... "Volo's Guide to Murder Hobos?" ;P Actually, it'd make a lot of sense. It could collect refined/playtested versions of material from UA, and simultaneously call back to the original UA from the 80s, that was much like a PH2 in some of its content. [/QUOTE]
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Why there won't be a "Player's Handbook II"
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