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General Tabletop Discussion
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Why there won't be a "Player's Handbook II"
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<blockquote data-quote="Sunseeker" data-source="post: 7703604"><p>I really wouldn't mind more Campaign books that include say, one or two new classes, one or two new races, a few more options and spells, all themed for that Campaign....but also general enough to fit in with the rest of the game. Like, Tyranny of Dragons would have been a great place to include Dragonborn (if they weren't in core books) but they could have added some Dragonborn racial options. Princes of the Apocalypse would have made for some great Sorcerer subclasses (I think that was the idea with Storm Sorcerer, but it got dumped in the tras...I mean SCAG). OotA would have been great for more Tiefling subclasses or maybe an expansion on the minor insert that is Drow and Siviberfivninastuhsdnf (know, deep gnomes) and maybe even room for Deep Dwarves. Storm King's Thunger would make some great material for Eldritch Knight variants and maybe storm-themed barbarians.</p><p></p><p>Then they'd <em>always </em>be making some new crunch and they'd have have some flavor baked right in. They'd give more incentive for the people less interested in splat to buy splat and the people less interested in adventures to buy adventures.</p><p></p><p>I dunno, I just don't find the approach to completely seperate crunch from fluff very appealing from a marketing perspective. You're basically forced to make two products and appeal to two different markets, instead of just making one product and appealing to both at the same time.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7703604"] I really wouldn't mind more Campaign books that include say, one or two new classes, one or two new races, a few more options and spells, all themed for that Campaign....but also general enough to fit in with the rest of the game. Like, Tyranny of Dragons would have been a great place to include Dragonborn (if they weren't in core books) but they could have added some Dragonborn racial options. Princes of the Apocalypse would have made for some great Sorcerer subclasses (I think that was the idea with Storm Sorcerer, but it got dumped in the tras...I mean SCAG). OotA would have been great for more Tiefling subclasses or maybe an expansion on the minor insert that is Drow and Siviberfivninastuhsdnf (know, deep gnomes) and maybe even room for Deep Dwarves. Storm King's Thunger would make some great material for Eldritch Knight variants and maybe storm-themed barbarians. Then they'd [I]always [/I]be making some new crunch and they'd have have some flavor baked right in. They'd give more incentive for the people less interested in splat to buy splat and the people less interested in adventures to buy adventures. I dunno, I just don't find the approach to completely seperate crunch from fluff very appealing from a marketing perspective. You're basically forced to make two products and appeal to two different markets, instead of just making one product and appealing to both at the same time. [/QUOTE]
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Why there won't be a "Player's Handbook II"
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