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Why there's crafting in WOW and not in D&D
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<blockquote data-quote="Staffan" data-source="post: 4379717" data-attributes="member: 907"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4379546" target="_blank"> Just played my first 4E game </a></p><p></p><p></p><p>The reason you can have a "more robust and flexible" crafting system in WoW than in D&D is that the WoW system is centered around grinding materials.</p><p>For example, in order to make a Thorium Rifle, you need:</p><p></p><ul> <li data-xf-list-type="ul">2 Mithril Tubes<ul> <li data-xf-list-type="ul">6 Mithril Bars<ul> <li data-xf-list-type="ul">6 Mithril Ore</li> </ul></li> </ul></li> <li data-xf-list-type="ul">2 Mithril Casings<ul> <li data-xf-list-type="ul">6 Mithril Bars<ul> <li data-xf-list-type="ul">6 Mithril Ore</li> </ul></li> </ul></li> <li data-xf-list-type="ul">2 Thorium Widgets<ul> <li data-xf-list-type="ul">6 Thorium Bars<ul> <li data-xf-list-type="ul">6 Thorium Ore</li> </ul></li> <li data-xf-list-type="ul">2 Runecloth</li> </ul></li> <li data-xf-list-type="ul">4 Thorium Bars<ul> <li data-xf-list-type="ul">4 Thorium Ore</li> </ul></li> <li data-xf-list-type="ul">1 Deadly Scope<ul> <li data-xf-list-type="ul">1 Mithril Tube<ul> <li data-xf-list-type="ul">3 Mithil Bars<ul> <li data-xf-list-type="ul">3 Mithril Ore</li> </ul></li> </ul></li> <li data-xf-list-type="ul">2 Aquamarines</li> <li data-xf-list-type="ul">2 Thick leather</li> </ul></li> </ul><p>That is, the raw materials total:</p><p></p><ul> <li data-xf-list-type="ul">15 Mithril ore</li> <li data-xf-list-type="ul">10 Thorium ore</li> <li data-xf-list-type="ul">2 Runecloth</li> <li data-xf-list-type="ul">2 Aquamarines</li> <li data-xf-list-type="ul">2 Thick Leather</li> </ul><p>Getting that material requires spending a lot of time in-game running around mining nodes (for the ores and gems), killing people in order to get cloth, and skinning animals to get the leather. Some of that can be deferred to others (by buying stuff at the auction house), but that just means someone else invested that time.</p><p></p><p>That whole grinding thing doesn't really exist in D&D, or in most other RPGs for that matter (I remember that Rolemaster had rules for locating herbs though). And that's why you can't have a WoW-esque crafting system in D&D.</p></blockquote><p></p>
[QUOTE="Staffan, post: 4379717, member: 907"] Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4379546"] Just played my first 4E game [/URL] The reason you can have a "more robust and flexible" crafting system in WoW than in D&D is that the WoW system is centered around grinding materials. For example, in order to make a Thorium Rifle, you need: [LIST] [*]2 Mithril Tubes [LIST] [*]6 Mithril Bars [LIST] [*]6 Mithril Ore [/LIST] [/LIST] [*]2 Mithril Casings [LIST] [*]6 Mithril Bars [LIST] [*]6 Mithril Ore [/LIST] [/LIST] [*]2 Thorium Widgets [LIST] [*]6 Thorium Bars [LIST] [*]6 Thorium Ore [/LIST] [*]2 Runecloth [/LIST] [*]4 Thorium Bars [LIST] [*]4 Thorium Ore [/LIST] [*]1 Deadly Scope [LIST] [*]1 Mithril Tube [LIST] [*]3 Mithil Bars [LIST] [*]3 Mithril Ore [/LIST] [/LIST] [*]2 Aquamarines [*]2 Thick leather [/LIST] [/LIST] That is, the raw materials total: [LIST] [*]15 Mithril ore [*]10 Thorium ore [*]2 Runecloth [*]2 Aquamarines [*]2 Thick Leather [/LIST] Getting that material requires spending a lot of time in-game running around mining nodes (for the ores and gems), killing people in order to get cloth, and skinning animals to get the leather. Some of that can be deferred to others (by buying stuff at the auction house), but that just means someone else invested that time. That whole grinding thing doesn't really exist in D&D, or in most other RPGs for that matter (I remember that Rolemaster had rules for locating herbs though). And that's why you can't have a WoW-esque crafting system in D&D. [/QUOTE]
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