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Why there's crafting in WOW and not in D&D
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<blockquote data-quote="Zaruthustran" data-source="post: 4380566" data-attributes="member: 1457"><p>A WoW-like crafting system is utterly wrong for D&D. Crafting in MMORPGs is there for those times when you start earlier or play later than your guildmates. It's nothing more or less than a timesink.</p><p></p><p>D&D is a game of heroic fantasy. It's a game meant to be played with others, around a table. Neither of those facts are compatible with an MMO-style crafting system. Your three friends and the DM don't want to sit around and watch Bob the Blacksmith's player rolling over and over with himself, turning ore into metal into items. That's not heroic. That's not even interesting.</p><p></p><p>Instead, if you're Bob's player, just declare that you're a blacksmith. You can make stuff out of metal. That's great--good for you. Now get on with the whole reason you and your pals arranged to meet tonight, and play some D&D!</p><p></p><p>If it ever becomes important to know just *how* good a blacksmith you are, just work it out with your friends. Chances are, they'll figure you can crank out decent-quality basic goods, but you're not going to take Thorin Hammerhand, scion of the Moradin's Own clan, in a blacksmithing challenge. Or heck, maybe you can be the world's greatest blacksmith if that's the kind of campaign you're going for. Point is, the game mechanics don't care, and trusts that you and your group can competently manage your own flavor.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4380566, member: 1457"] A WoW-like crafting system is utterly wrong for D&D. Crafting in MMORPGs is there for those times when you start earlier or play later than your guildmates. It's nothing more or less than a timesink. D&D is a game of heroic fantasy. It's a game meant to be played with others, around a table. Neither of those facts are compatible with an MMO-style crafting system. Your three friends and the DM don't want to sit around and watch Bob the Blacksmith's player rolling over and over with himself, turning ore into metal into items. That's not heroic. That's not even interesting. Instead, if you're Bob's player, just declare that you're a blacksmith. You can make stuff out of metal. That's great--good for you. Now get on with the whole reason you and your pals arranged to meet tonight, and play some D&D! If it ever becomes important to know just *how* good a blacksmith you are, just work it out with your friends. Chances are, they'll figure you can crank out decent-quality basic goods, but you're not going to take Thorin Hammerhand, scion of the Moradin's Own clan, in a blacksmithing challenge. Or heck, maybe you can be the world's greatest blacksmith if that's the kind of campaign you're going for. Point is, the game mechanics don't care, and trusts that you and your group can competently manage your own flavor. [/QUOTE]
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