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Why there's crafting in WOW and not in D&D
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<blockquote data-quote="GnomeWorks" data-source="post: 4381306" data-attributes="member: 162"><p>But why not combine the two? What if your merchants-and-smiths need to go fight a dragon guarding a vein of rare ore, which will make the whole group rich? What if your fighters-and-wizards need to introduce political instability, but are unable to do so with violent means - so they decide to attempt to disrupt the economy of the capital city to induce a peasant revolution?</p><p></p><p>Characters and their goals do not exist in a vacuum. The system should be able to account for characters branching and doing things that are not immediately related to their original goals. </p><p></p><p></p><p></p><p>I do not disagree with you regarding what D&D is about, but I feel that gaming can - and perhaps even should - be much more, and I don't think that it would be ridiculous to have a game support most styles of play.</p><p></p><p>It's not just about killing things and taking their stuff in a "heroic" fashion. It's escapism, it's exploration, it's freedom to do things that we can't do in our daily lives here in reality. Fighting monsters should be part of that, yes, if that's your cup of tea, but it should not end there, either.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4381306, member: 162"] But why not combine the two? What if your merchants-and-smiths need to go fight a dragon guarding a vein of rare ore, which will make the whole group rich? What if your fighters-and-wizards need to introduce political instability, but are unable to do so with violent means - so they decide to attempt to disrupt the economy of the capital city to induce a peasant revolution? Characters and their goals do not exist in a vacuum. The system should be able to account for characters branching and doing things that are not immediately related to their original goals. I do not disagree with you regarding what D&D is about, but I feel that gaming can - and perhaps even should - be much more, and I don't think that it would be ridiculous to have a game support most styles of play. It's not just about killing things and taking their stuff in a "heroic" fashion. It's escapism, it's exploration, it's freedom to do things that we can't do in our daily lives here in reality. Fighting monsters should be part of that, yes, if that's your cup of tea, but it should not end there, either. [/QUOTE]
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