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Why there's crafting in WOW and not in D&D
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<blockquote data-quote="Hussar" data-source="post: 4384587" data-attributes="member: 22779"><p>While I'm sure that this has happened, I'm not sure that it's happened often enough that we need rules support for it.</p><p></p><p></p><p></p><p>Actually, there are several very good reasons a system can't support any style of play. Given the huge number of games out there, it's probably better to find the one that fits, rather than bang your head on the one that doesn't.</p><p></p><p></p><p></p><p>And, this has been D&D since soft cover booklets. D&D has never rewarded you for anything other than killing stuff and taking its treasure previously. It's worked pretty well so far.</p><p></p><p></p><p></p><p>The biggest problem with skills was they were a zero sum game. 3 of the 4 base classes got 2 skill points per level. There was very good reasons NOT to spend ranks on Craft:Cheesmaking. I can always buy cheese from someone, but, if I flub that ride check, my horse dies and then I die. Or, if I don't make that swim check, I drown. With so few ranks to spread around, it's pretty darn difficult to justify anything thant isn't absolutely essential to survival.</p><p></p><p></p><p></p><p>At the end of the day though, crafting is a solo exercise. It would be very difficult to get four players to agree on a single craft so that it wasn't a solo experience. Gaming is all about the group. So, crafting gets the boot. It's not actually about the hack or dungeon crawling, its that everything that takes away from acting together got ejected.</p><p></p><p>And, at the end of the day, it's not exactly exciting to watch someone make cheese. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 4384587, member: 22779"] While I'm sure that this has happened, I'm not sure that it's happened often enough that we need rules support for it. Actually, there are several very good reasons a system can't support any style of play. Given the huge number of games out there, it's probably better to find the one that fits, rather than bang your head on the one that doesn't. And, this has been D&D since soft cover booklets. D&D has never rewarded you for anything other than killing stuff and taking its treasure previously. It's worked pretty well so far. The biggest problem with skills was they were a zero sum game. 3 of the 4 base classes got 2 skill points per level. There was very good reasons NOT to spend ranks on Craft:Cheesmaking. I can always buy cheese from someone, but, if I flub that ride check, my horse dies and then I die. Or, if I don't make that swim check, I drown. With so few ranks to spread around, it's pretty darn difficult to justify anything thant isn't absolutely essential to survival. At the end of the day though, crafting is a solo exercise. It would be very difficult to get four players to agree on a single craft so that it wasn't a solo experience. Gaming is all about the group. So, crafting gets the boot. It's not actually about the hack or dungeon crawling, its that everything that takes away from acting together got ejected. And, at the end of the day, it's not exactly exciting to watch someone make cheese. :D [/QUOTE]
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