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General Tabletop Discussion
*Dungeons & Dragons
Why traps in D&D usually suck
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<blockquote data-quote="The Crimson Binome" data-source="post: 6747407" data-attributes="member: 6775031"><p>First of all, RPGs don't have "goals" in the traditional sense; there is no "winning" or "losing". You play the character, and as long as you have fun, then that's as close as you come to a victory condition.</p><p></p><p>The <em>characters</em> have goals, though. The <em>characters</em> want to slay the monsters and acquire the loot, or whatever. Those characters are able to pursue those goals using the abilities which they have at their disposal, which does <em>not</em> include information or skill that the players possess.</p><p></p><p>It's a fair point. Sometimes the rules tell us what a character is capable of, and sometimes it's up to the player to determine what the character is capable of. The exact breakdown depends on the nature of the game at hand. It's just that, in most versions of D&D, disabling traps and persuading guards are both firmly within the character skill-set rather than being free to player determination.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6747407, member: 6775031"] First of all, RPGs don't have "goals" in the traditional sense; there is no "winning" or "losing". You play the character, and as long as you have fun, then that's as close as you come to a victory condition. The [I]characters[/I] have goals, though. The [I]characters[/I] want to slay the monsters and acquire the loot, or whatever. Those characters are able to pursue those goals using the abilities which they have at their disposal, which does [I]not[/I] include information or skill that the players possess. It's a fair point. Sometimes the rules tell us what a character is capable of, and sometimes it's up to the player to determine what the character is capable of. The exact breakdown depends on the nature of the game at hand. It's just that, in most versions of D&D, disabling traps and persuading guards are both firmly within the character skill-set rather than being free to player determination. [/QUOTE]
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Why traps in D&D usually suck
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