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General Tabletop Discussion
*Dungeons & Dragons
Why TSR-era D&D Will Always Be D&D
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<blockquote data-quote="Arilyn" data-source="post: 8632653" data-attributes="member: 6816042"><p>I think your theories are sound but I'd expand it to say this is true of most rpgs. Call of Cthulhu, RuneQuest, GURPS, Traveller, Ars Magica, etc. don't tend to change much between editions. If there is a big shift in mechanics, the outcry usually creates a shift back. There are exceptions, of course. I don't know how different Vampire is for example, because I haven't read the newest version. </p><p></p><p>I'd say fans don't usually want their game to change too much, and the designers are fans too, so also just usually tweak. D&D is actually a classic game that has changed quite a bit, in comparison to some of the other older games. This is probably an attempt to increase the fan base, and because everyone has bugaboos they want to fix in the game! </p><p></p><p>The basics in D&D like levels, classes and polyhedron dice aren't going anywhere because they are thoroughly ingrained as D&D.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8632653, member: 6816042"] I think your theories are sound but I'd expand it to say this is true of most rpgs. Call of Cthulhu, RuneQuest, GURPS, Traveller, Ars Magica, etc. don't tend to change much between editions. If there is a big shift in mechanics, the outcry usually creates a shift back. There are exceptions, of course. I don't know how different Vampire is for example, because I haven't read the newest version. I'd say fans don't usually want their game to change too much, and the designers are fans too, so also just usually tweak. D&D is actually a classic game that has changed quite a bit, in comparison to some of the other older games. This is probably an attempt to increase the fan base, and because everyone has bugaboos they want to fix in the game! The basics in D&D like levels, classes and polyhedron dice aren't going anywhere because they are thoroughly ingrained as D&D. [/QUOTE]
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Why TSR-era D&D Will Always Be D&D
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