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*Dungeons & Dragons
Why TSR-era D&D Will Always Be D&D
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<blockquote data-quote="Oofta" data-source="post: 8633308" data-attributes="member: 6801845"><p>As I said, when 4E started there was a burst of popularity and people coming to the game day (I had been active in 3.5 days as well) that I had not seen before. Many of them were younger, for the first year or so we were going gangbusters. Then that crowd we initially attracted slowly faded away. </p><p></p><p>I do think there are several factors that have led to 5E's success, I attribute less of it's success to CR than you do. Mercer and company only switched to 5E from Pathfinder because it worked better for streaming, CR started after 5E was already vastly exceeding expectations and they started out with quite a small following. Who knows how many people started playing D&D first and then tuned in to watch the stream? To this day the number of people that watch CR is dwarfed by the number of people that play D&D according to the best estimates we have. That, and many of the things that make 5E popular are <em>also</em> what makes for an enjoyable streaming experience. I watched some streams for 4E back in the day, the same reasons it didn't work as a stream are many of the same reasons I wouldn't care to play in a 4E campaign again.</p><p></p><p>There are many reasons for 5E's success. People wanting a way to connect on a more personal level. Streaming. The rise of comic book movies making it okay to admit that you like things that were considered for the geek crowd only. But I don't think any of it would have mattered without a solid game with broad and ongoing appeal.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8633308, member: 6801845"] As I said, when 4E started there was a burst of popularity and people coming to the game day (I had been active in 3.5 days as well) that I had not seen before. Many of them were younger, for the first year or so we were going gangbusters. Then that crowd we initially attracted slowly faded away. I do think there are several factors that have led to 5E's success, I attribute less of it's success to CR than you do. Mercer and company only switched to 5E from Pathfinder because it worked better for streaming, CR started after 5E was already vastly exceeding expectations and they started out with quite a small following. Who knows how many people started playing D&D first and then tuned in to watch the stream? To this day the number of people that watch CR is dwarfed by the number of people that play D&D according to the best estimates we have. That, and many of the things that make 5E popular are [I]also[/I] what makes for an enjoyable streaming experience. I watched some streams for 4E back in the day, the same reasons it didn't work as a stream are many of the same reasons I wouldn't care to play in a 4E campaign again. There are many reasons for 5E's success. People wanting a way to connect on a more personal level. Streaming. The rise of comic book movies making it okay to admit that you like things that were considered for the geek crowd only. But I don't think any of it would have mattered without a solid game with broad and ongoing appeal. [/QUOTE]
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