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Why TSR-era D&D Will Always Be D&D
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<blockquote data-quote="Hussar" data-source="post: 8633881" data-attributes="member: 22779"><p>I don't think this is particularly alternate history at all. 5e is mostly reworked 4e mechanically, easily makes as many changes to the game that 4e did but is written in such a way that it appeases the established player base and then throws a few of the poster child 4eisms under the bus to "prove" how they are "going back to basics". 5e, to me, is proof that 4e would have done fantastically well. It DID do fantastically well, they just had to call it 5e first.</p><p></p><p>I mean, good grief, just as a recent example, I'm running the very excellent <a href="https://dmdave.com/the-tarrasque-task-of-moreen-trask/" target="_blank">The Tarrasque Task of Moreen Trask</a> Super fun adventure and my players have really enjoyed it. But, then you compare the 5e Big T to any other edition and you realize it's completely different. No regeneration. No needing a Wish to kill it. No Sword of Sharpness bite. Virtually nothing from earlier editions survived the edition change. Certainly not any of the important stuff anyway. </p><p></p><p>But, I keep getting told over and over again how 5e hasn't changed things from earlier editions. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>The problem with the conversation about 4e is that people want to point to the economic failure of 4e as proof that 4e was a "bad" game. I'm not saying you're doing this [USER=59082]@Mercurius[/USER]. I don't think you are. But, so many people want to justify their playstyle preferences and justify forcing those preferences on everyone else by claiming that "Well, that was tried in 4e and 4e was rejected, so, we can't do that now." when the economic failure of 4e had virtually nothing to do with the mechanics or the changes 4e made and a lot more to do with timing, outside forces and unreasonable marketing goals.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8633881, member: 22779"] I don't think this is particularly alternate history at all. 5e is mostly reworked 4e mechanically, easily makes as many changes to the game that 4e did but is written in such a way that it appeases the established player base and then throws a few of the poster child 4eisms under the bus to "prove" how they are "going back to basics". 5e, to me, is proof that 4e would have done fantastically well. It DID do fantastically well, they just had to call it 5e first. I mean, good grief, just as a recent example, I'm running the very excellent [url=https://dmdave.com/the-tarrasque-task-of-moreen-trask/]The Tarrasque Task of Moreen Trask[/url] Super fun adventure and my players have really enjoyed it. But, then you compare the 5e Big T to any other edition and you realize it's completely different. No regeneration. No needing a Wish to kill it. No Sword of Sharpness bite. Virtually nothing from earlier editions survived the edition change. Certainly not any of the important stuff anyway. But, I keep getting told over and over again how 5e hasn't changed things from earlier editions. :erm: The problem with the conversation about 4e is that people want to point to the economic failure of 4e as proof that 4e was a "bad" game. I'm not saying you're doing this [USER=59082]@Mercurius[/USER]. I don't think you are. But, so many people want to justify their playstyle preferences and justify forcing those preferences on everyone else by claiming that "Well, that was tried in 4e and 4e was rejected, so, we can't do that now." when the economic failure of 4e had virtually nothing to do with the mechanics or the changes 4e made and a lot more to do with timing, outside forces and unreasonable marketing goals. [/QUOTE]
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