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General Tabletop Discussion
*Dungeons & Dragons
Why TSR-era D&D Will Always Be D&D
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<blockquote data-quote="Oofta" data-source="post: 8634555" data-attributes="member: 6801845"><p>With 4E with had a completely different concept of how classes worked. Everyone shared the same AEDU power structure. Yes, there has been change, growth and additional flexibility. But a wizards is still identifiable as a wizard even if the mechanical implementation varies slightly</p><p></p><p></p><p>Seems minor to me.</p><p></p><p>We ignored.</p><p></p><p>Lack of bonuses now. Same diff.</p><p></p><p>True. Then again, we never used it.</p><p></p><p>Not sure what you're talking about.</p><p></p><p>Unless you use the gritty rest rules like we do. Then again, in actual play it never came up anyway. We'd either drink potions, stop by the local temple or the cleric would heal us all.</p><p></p><p>None of these were ever a thing in any group I played with.</p><p></p><p>Really? No meaningful magic items in 5E? I'll have to tell my group that when I strip away all their goodies.</p><p></p><p>Yep, there's been HP and damage inflation. But ultimately it's just fluff.</p><p></p><p>In my game PCs run low on spells on a pretty regular basis. It's dependent on the game, but the 5 minute work day has <em>always</em> been a potential issue.</p><p></p><p>Disagree.</p><p></p><p>TSR printed, what 5,264 books? Well, would have been 5,265 except they combined halflings and gnomes into 1 book because small races get no respect. Nowadays they leave some of the less popular options to 3PP. Colville's Stronghold Builders Guide has some interesting options for example.</p><p></p><p>Then again I never played with a group that used any of the optional domain rules.</p><p></p><p></p><p></p><p></p><p></p><p>Looking at your post, it looks like we were, and continue to, play different games. Which isn't surprising. There were a ton of options and many of the TSR era rules were ignored or houseruled in most groups.</p><p></p><p>Where you see major differences, I see cosmetic changes and things that had little or no impact on actual play of the game. Kind of surprised you didn't mention how drastically different THAC0 was., With 4E? It was in your face that it was a completely different system that only shared some labels and lore.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8634555, member: 6801845"] With 4E with had a completely different concept of how classes worked. Everyone shared the same AEDU power structure. Yes, there has been change, growth and additional flexibility. But a wizards is still identifiable as a wizard even if the mechanical implementation varies slightly Seems minor to me. We ignored. Lack of bonuses now. Same diff. True. Then again, we never used it. Not sure what you're talking about. Unless you use the gritty rest rules like we do. Then again, in actual play it never came up anyway. We'd either drink potions, stop by the local temple or the cleric would heal us all. None of these were ever a thing in any group I played with. Really? No meaningful magic items in 5E? I'll have to tell my group that when I strip away all their goodies. Yep, there's been HP and damage inflation. But ultimately it's just fluff. In my game PCs run low on spells on a pretty regular basis. It's dependent on the game, but the 5 minute work day has [I]always[/I] been a potential issue. Disagree. TSR printed, what 5,264 books? Well, would have been 5,265 except they combined halflings and gnomes into 1 book because small races get no respect. Nowadays they leave some of the less popular options to 3PP. Colville's Stronghold Builders Guide has some interesting options for example. Then again I never played with a group that used any of the optional domain rules. Looking at your post, it looks like we were, and continue to, play different games. Which isn't surprising. There were a ton of options and many of the TSR era rules were ignored or houseruled in most groups. Where you see major differences, I see cosmetic changes and things that had little or no impact on actual play of the game. Kind of surprised you didn't mention how drastically different THAC0 was., With 4E? It was in your face that it was a completely different system that only shared some labels and lore. [/QUOTE]
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