Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why TSR-era D&D Will Always Be D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 8634700" data-attributes="member: 8863"><p>Okay, a big one is XP. Specifically XP for treasure. Until 2e, treasure was the biggest source of XP, the general rule of thumb was that 1 gp found and recovered awarded 1 XP, usually once you got back to your home base. 1e also had XP values for magic items that were found and used, or you could sell the item and get the money XP as normal. Anyway, fights were something to be avoided because they weren't as rewarding, but had a lot of risk. This was especially the case with random encounters, because they had little treasure, could hurt the party a good deal, and their purpose was to keep the players from tarrying too much or adventuring carelessly.</p><p></p><p>Now 2e shifted to making the rule optional. The DM was given several options for awarding XP. But XP for monsters was the easiest and eventually became sort of a default. So instead of avoiding encounters because of their risk factor, players became more willing to fight. And the increased focus on combat became more pronounced. </p><p></p><p>Anyway the rules shift isn't too big, but they way players approach the game is.</p></blockquote><p></p>
[QUOTE="Orius, post: 8634700, member: 8863"] Okay, a big one is XP. Specifically XP for treasure. Until 2e, treasure was the biggest source of XP, the general rule of thumb was that 1 gp found and recovered awarded 1 XP, usually once you got back to your home base. 1e also had XP values for magic items that were found and used, or you could sell the item and get the money XP as normal. Anyway, fights were something to be avoided because they weren't as rewarding, but had a lot of risk. This was especially the case with random encounters, because they had little treasure, could hurt the party a good deal, and their purpose was to keep the players from tarrying too much or adventuring carelessly. Now 2e shifted to making the rule optional. The DM was given several options for awarding XP. But XP for monsters was the easiest and eventually became sort of a default. So instead of avoiding encounters because of their risk factor, players became more willing to fight. And the increased focus on combat became more pronounced. Anyway the rules shift isn't too big, but they way players approach the game is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why TSR-era D&D Will Always Be D&D
Top