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Why TSR-era D&D Will Always Be D&D
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<blockquote data-quote="Oofta" data-source="post: 8634939" data-attributes="member: 6801845"><p>You <em>can</em> do that with 5E, for some classes it makes sense. We had spell cards back in ... some pre-4E edition but my memory is blurry. But there's no reason to have cards for a non-casting fighter, rogue, barbarian. Even then it's not the same. You could have the info for fireball on a card but you don't flip it over after it's used, it's not an encounter power. There are a handful of abilities that refresh based on a short or long rest (i.e. fighter's second wind or action surge) or classes built around a pool of resources that get recovered (i.e. monk's ki points).</p><p></p><p>But <em>most</em> of the things classes do in 5E are not limited that way and different classes have far more variety in execution of how it works. There's always been some level of limited resource and recovery in D&D for some classes, in TSR D&D it was spells. They've expanded a bit on that for other classes and added in the short rest concept from 4E. They didn't make it the chassis for every class.</p><p></p><p>BTW I'm not saying AEDU was inherently bad, that's a matter of preference.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8634939, member: 6801845"] You [I]can[/I] do that with 5E, for some classes it makes sense. We had spell cards back in ... some pre-4E edition but my memory is blurry. But there's no reason to have cards for a non-casting fighter, rogue, barbarian. Even then it's not the same. You could have the info for fireball on a card but you don't flip it over after it's used, it's not an encounter power. There are a handful of abilities that refresh based on a short or long rest (i.e. fighter's second wind or action surge) or classes built around a pool of resources that get recovered (i.e. monk's ki points). But [I]most[/I] of the things classes do in 5E are not limited that way and different classes have far more variety in execution of how it works. There's always been some level of limited resource and recovery in D&D for some classes, in TSR D&D it was spells. They've expanded a bit on that for other classes and added in the short rest concept from 4E. They didn't make it the chassis for every class. BTW I'm not saying AEDU was inherently bad, that's a matter of preference. [/QUOTE]
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