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Why TSR-era D&D Will Always Be D&D
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<blockquote data-quote="Aldarc" data-source="post: 8635560" data-attributes="member: 5142"><p>4E was also pushed out by WotC before it was done playtesting. There were a lot of bugs, errata, and issues with the game when it was released that would take until around PHB3 & MM3 before they got hammered out. It also took awhile for WotC to design good adventures for this new paradigm. Would that have solved every problem that people had with 4e? Most definitely not.</p><p></p><p>There are definitely innovative aspects about 4e, IMHO, that WotC threw out with the bath water that weren't what really received much ire in the Edition Wars (e.g., Defenses). Defenses, IME, were more intuitive and made play quicker than saving throws: i.e., attacker rolls against the defense. But with the D&D Next playtest, it felt like anything that even so much touched 4e or looked it remotely was abandoned. </p><p></p><p></p><p>I don't think, from what I recall, having Gnomes in PHB2 was about bringing old school players back. It was from the outset about spreading out player options among PHBs. Gnomes get cited as being absent in PHB1, but they were included in PHB2, which also contained Half-Orcs, Druids, Barbarians, and Bards. But the horrendous 4e marketing that mocked gnomes didn't do the edition any favors, and it gave a horrible impression that they were being purposefully cut.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8635560, member: 5142"] 4E was also pushed out by WotC before it was done playtesting. There were a lot of bugs, errata, and issues with the game when it was released that would take until around PHB3 & MM3 before they got hammered out. It also took awhile for WotC to design good adventures for this new paradigm. Would that have solved every problem that people had with 4e? Most definitely not. There are definitely innovative aspects about 4e, IMHO, that WotC threw out with the bath water that weren't what really received much ire in the Edition Wars (e.g., Defenses). Defenses, IME, were more intuitive and made play quicker than saving throws: i.e., attacker rolls against the defense. But with the D&D Next playtest, it felt like anything that even so much touched 4e or looked it remotely was abandoned. I don't think, from what I recall, having Gnomes in PHB2 was about bringing old school players back. It was from the outset about spreading out player options among PHBs. Gnomes get cited as being absent in PHB1, but they were included in PHB2, which also contained Half-Orcs, Druids, Barbarians, and Bards. But the horrendous 4e marketing that mocked gnomes didn't do the edition any favors, and it gave a horrible impression that they were being purposefully cut. [/QUOTE]
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