Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Weiley31" data-source="post: 7966171" data-attributes="member: 7017196"><p>With the way the new UA seems to go, we get the Psionic Die and (Wild) Talents.</p><p></p><p>Each of the three UA Psionics sub classes utilize their Psionics via different ways: through the use of Talents and (in the Sorcerer's case) spells. And likewise, each of the three sub classes have their OWN Talents while the Wild Talent feat gives PCs generic talents. So Psionics can be based more on Feats and said Talents more than Psionic powers/classes.</p><p></p><p>There are also Talents/Spells that require the burning of the Psionic Die to use or to cast without components. Which is different (<em>most of the time aside from exceptions such as the Psionics Sorcerer)</em> in theory than the Spell Slots used by Arcane/Divine/Spontaneous.</p><p></p><p>So already the 5E framework basis for Psionics is there: The Psionics Die kinda represents Power Points, it's "different" in mechanic feel slightly, and it seems like the <em>main</em> difference is that, theoretically, each Psionics Subclass gets its own talents which act as their specializations. The Wild Talent feat is the basic form of unformalized Psionics.</p><p></p><p>The only stick in the mud of the situation is whether to have Psionics "normalized" as magic/reflavored magic spells ala the UA Psionics Sorcerer or something completely else. Which may or may not go against 5E basic design structure as it would add complexity by requiring DMs to keep track of counters to Psionics (ala Anti-Magic Field and Anti-Psionics Field/Zone.) I would be, as a DM, crazy enough to enforce that distinction as I'm too used to it from 3.5 AND adds flavor. And 5E favors reflavor too much.</p><p></p><p>And while I like the Psionics Die idea and how you can "burn" it to fuel Talents and Spell Effects, I will agree with people that the complete inverse of the D20 concept is a tad bit weird.</p><p></p><p>But then again, the main focus seems to be various subclass Talents and how they can be used/changed via the Psionics Die. A bit(kinda) like Meta Magic but different enough to not step on the Sorcerer's toes. I like it. It can probably be refined a bit more, but as somebody that liked the Power Point system in 3.5, I like it.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 7966171, member: 7017196"] With the way the new UA seems to go, we get the Psionic Die and (Wild) Talents. Each of the three UA Psionics sub classes utilize their Psionics via different ways: through the use of Talents and (in the Sorcerer's case) spells. And likewise, each of the three sub classes have their OWN Talents while the Wild Talent feat gives PCs generic talents. So Psionics can be based more on Feats and said Talents more than Psionic powers/classes. There are also Talents/Spells that require the burning of the Psionic Die to use or to cast without components. Which is different ([I]most of the time aside from exceptions such as the Psionics Sorcerer)[/I] in theory than the Spell Slots used by Arcane/Divine/Spontaneous. So already the 5E framework basis for Psionics is there: The Psionics Die kinda represents Power Points, it's "different" in mechanic feel slightly, and it seems like the [I]main[/I] difference is that, theoretically, each Psionics Subclass gets its own talents which act as their specializations. The Wild Talent feat is the basic form of unformalized Psionics. The only stick in the mud of the situation is whether to have Psionics "normalized" as magic/reflavored magic spells ala the UA Psionics Sorcerer or something completely else. Which may or may not go against 5E basic design structure as it would add complexity by requiring DMs to keep track of counters to Psionics (ala Anti-Magic Field and Anti-Psionics Field/Zone.) I would be, as a DM, crazy enough to enforce that distinction as I'm too used to it from 3.5 AND adds flavor. And 5E favors reflavor too much. And while I like the Psionics Die idea and how you can "burn" it to fuel Talents and Spell Effects, I will agree with people that the complete inverse of the D20 concept is a tad bit weird. But then again, the main focus seems to be various subclass Talents and how they can be used/changed via the Psionics Die. A bit(kinda) like Meta Magic but different enough to not step on the Sorcerer's toes. I like it. It can probably be refined a bit more, but as somebody that liked the Power Point system in 3.5, I like it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
Top