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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Aldarc" data-source="post: 7966409" data-attributes="member: 5142"><p>We're no stranger to psionics. You know the rules, and so do I. A full conversion's what I'm thinking of. You wouldn't get this from any other psi. I just wanna tell you how I'm feeling. Gotta make you understand...</p><p></p><p>It depends on how you are defining "non-D&D derived setting." Even then, I'm not sure how you are struggling unless you are neither familiar with other games or not actually putting good faith effort into thinking of any. Let's start with two obvious mainstream ones: Marvel and DC. Now your struggle is over.</p><p></p><p>In TTRPGs, there's <em>Runquest/Mythras</em>, which has Mysticism that is similar to Psionics, but alongside Theism, Animism, and Sorcery. There's Call of Cthulhu. Does <em>Modern AGE</em> (and Threefold) count? Or is that considered D&D derived? There's the upcoming <em>Chronicles of Future Earth</em> for Fate, which distinguishes between divine magic, sorcery, and psionics. There's Savage Worlds (admittedly not a setting, but a rules system) that separates Magic, Miracles, Weird Science, and Psionics. <em>Numenera </em>has both, but it's all Arthur C. Clarke level stuff.</p><p></p><p>Now I'm cool with calling Psionics a form of magic, but I suspect that many fans of psionics in D&D would prefer if it at least existed as a separate and distinct magical tradition, much like Divine and Arcane. Pathfinder 2 may go this way since it created the Occult tradition that exists alongside the Arcane, Divine, and Primal magical traditions.</p><p></p><p>I kinda get the feeling that devs are somewhat reluctant to answer or make a hardline stance on that question.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7966409, member: 5142"] We're no stranger to psionics. You know the rules, and so do I. A full conversion's what I'm thinking of. You wouldn't get this from any other psi. I just wanna tell you how I'm feeling. Gotta make you understand... It depends on how you are defining "non-D&D derived setting." Even then, I'm not sure how you are struggling unless you are neither familiar with other games or not actually putting good faith effort into thinking of any. Let's start with two obvious mainstream ones: Marvel and DC. Now your struggle is over. In TTRPGs, there's [I]Runquest/Mythras[/I], which has Mysticism that is similar to Psionics, but alongside Theism, Animism, and Sorcery. There's Call of Cthulhu. Does [I]Modern AGE[/I] (and Threefold) count? Or is that considered D&D derived? There's the upcoming [I]Chronicles of Future Earth[/I] for Fate, which distinguishes between divine magic, sorcery, and psionics. There's Savage Worlds (admittedly not a setting, but a rules system) that separates Magic, Miracles, Weird Science, and Psionics. [I]Numenera [/I]has both, but it's all Arthur C. Clarke level stuff. Now I'm cool with calling Psionics a form of magic, but I suspect that many fans of psionics in D&D would prefer if it at least existed as a separate and distinct magical tradition, much like Divine and Arcane. Pathfinder 2 may go this way since it created the Occult tradition that exists alongside the Arcane, Divine, and Primal magical traditions. I kinda get the feeling that devs are somewhat reluctant to answer or make a hardline stance on that question. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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