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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Chaosmancer" data-source="post: 7966653" data-attributes="member: 6801228"><p>I don't want to argue about what you want, but I do want to point out that you are putting a lot of emphasis on the difference in Savage Worlds that doesn't exist.</p><p></p><p>All powers in Savage Worlds use the exact same mechanics. They are nearly identical. I looked up the rules in my book, and it seems there is a minor difference. Between Psionics and Magic it is literally just that a crit fail is worse for a Psionic because it affects others. Otherwise they are identical. </p><p></p><p>To do Psionics like they do it in Savage Worlds would quite literally just be taking the wizard class, completely as written, and calling it a psion. </p><p></p><p>That is the "different tradition" as done by Savage worlds. And that isn't what anybody wants. They want actual mechanical differences between the Wizard and the Psionics.</p><p></p><p></p><p></p><p>Let me ask you a question, does this change how anything works? </p><p></p><p>If not, then sure. A lot of settings use this idea. The problem though is that DnD called it magic first, and kept calling it magic for 50 years. And they can't change that at this point.</p><p></p><p></p><p></p><p>You also need either a seed for your psionic powers. or training to implement them. </p><p></p><p>I prefer to picture Psionics as similiar to monks, it requires extreme training and discipline, along with a dash of natural talent, to become a psion. Everyone has a mind, not everyone can use it as a weapon.</p><p></p><p></p><p></p><p></p><p>This is my preference for sorcerers as well, just feels right to me.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7966653, member: 6801228"] I don't want to argue about what you want, but I do want to point out that you are putting a lot of emphasis on the difference in Savage Worlds that doesn't exist. All powers in Savage Worlds use the exact same mechanics. They are nearly identical. I looked up the rules in my book, and it seems there is a minor difference. Between Psionics and Magic it is literally just that a crit fail is worse for a Psionic because it affects others. Otherwise they are identical. To do Psionics like they do it in Savage Worlds would quite literally just be taking the wizard class, completely as written, and calling it a psion. That is the "different tradition" as done by Savage worlds. And that isn't what anybody wants. They want actual mechanical differences between the Wizard and the Psionics. Let me ask you a question, does this change how anything works? If not, then sure. A lot of settings use this idea. The problem though is that DnD called it magic first, and kept calling it magic for 50 years. And they can't change that at this point. You also need either a seed for your psionic powers. or training to implement them. I prefer to picture Psionics as similiar to monks, it requires extreme training and discipline, along with a dash of natural talent, to become a psion. Everyone has a mind, not everyone can use it as a weapon. This is my preference for sorcerers as well, just feels right to me. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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