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Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Hussar" data-source="post: 7966689" data-attributes="member: 22779"><p>Considering how others have shown how your interpretations are not as iron clad as you make them here, are you willing to accept that I was arguing in good faith?</p><p></p><p>In the comics, generally, superpowers and magic interact with each other and can be countered by the other. Not always, true, but often. And, at the end of the day, there isn't that much of a difference between the two. </p><p></p><p></p><p></p><p>This is generally how I view it as well.</p><p></p><p></p><p></p><p>An interesting point, but, counter to the history of the game. </p><p></p><p></p><p></p><p>I wasn't actually referring to published settings honestly. I honestly was wracking my brain for genre fiction where you have magic and psionics in the same setting. Comic books was one I overlooked. And apparently there's a Jhereg (sp) series? Fair enough. Considering the huge number of genre fiction novels and short stories pumped out in a year, there's probably going to be some. But, I'm fairly confident in saying, outside of comic books, that they are vanishingly rare.</p><p></p><p>Spock may not have been using magic, but, that's because they added magic into an otherwise SF setting with "mind powers", allowing for telepathy and the like. But, if you'll note, Star Trek doesn't have magic. Nor does Star Wars. Psionics is just a device in SF for adding magic into a setting where it otherwise wouldn't belong.</p><p></p><p>Which, at the end of the day, makes D&D somewhat unique. There really aren't any strong genre conventions to lean on here other than what D&D has created for itself and, frankly, those conventions are all over the place. Is psionics something you can add onto any character? Well, we have wild talents in every edition, so, yeah, it is. Or is it a devoted class? Well, in some editions, yes it is. Does it use outside foci? Well, sometimes. Is it purely the power of the mind? Yes, no, maybe, depends on which edition tradition you come from. So on and so forth.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7966689, member: 22779"] Considering how others have shown how your interpretations are not as iron clad as you make them here, are you willing to accept that I was arguing in good faith? In the comics, generally, superpowers and magic interact with each other and can be countered by the other. Not always, true, but often. And, at the end of the day, there isn't that much of a difference between the two. This is generally how I view it as well. An interesting point, but, counter to the history of the game. I wasn't actually referring to published settings honestly. I honestly was wracking my brain for genre fiction where you have magic and psionics in the same setting. Comic books was one I overlooked. And apparently there's a Jhereg (sp) series? Fair enough. Considering the huge number of genre fiction novels and short stories pumped out in a year, there's probably going to be some. But, I'm fairly confident in saying, outside of comic books, that they are vanishingly rare. Spock may not have been using magic, but, that's because they added magic into an otherwise SF setting with "mind powers", allowing for telepathy and the like. But, if you'll note, Star Trek doesn't have magic. Nor does Star Wars. Psionics is just a device in SF for adding magic into a setting where it otherwise wouldn't belong. Which, at the end of the day, makes D&D somewhat unique. There really aren't any strong genre conventions to lean on here other than what D&D has created for itself and, frankly, those conventions are all over the place. Is psionics something you can add onto any character? Well, we have wild talents in every edition, so, yeah, it is. Or is it a devoted class? Well, in some editions, yes it is. Does it use outside foci? Well, sometimes. Is it purely the power of the mind? Yes, no, maybe, depends on which edition tradition you come from. So on and so forth. [/QUOTE]
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