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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="TheSword" data-source="post: 7971880" data-attributes="member: 6879661"><p>In my experience people who wanted Psionics to be different to magic, and therefore unaffected by dispel magic, detect magic etc. Did it for power reasons... they wanted a more unrestrained version of magic, without the limitations. There is something cool about that, everybody likes to slip under the radar sometimes and be mysterious.</p><p></p><p>The problem is, it causes a host of balance issues. The expanded Psionics book addressed this issue and left it up to DMs/Groups to decide the psionics-are-the-same/different-debate. I suspect there is nothing stopping DMs agreeing the same thing if they choose. Though I also suspect a lot of the angst in the forums comes from players who know their DM will never agree to that (because they’re sensible) unless it is the core rules.</p><p></p><p>Regarding the psion. It is as close in the fluff to being a sorcerer as a favoured soul is and if that subclass can manage the crossover I’m sure the psionic sorcerer can too. Expecting a whole new spell list is a lot of work for not much benefit. It places unnecessary restrictions on players and without a slew of new spells/powers (which is highly unlikely) it doesn’t pay off.</p><p></p><p>This version of psionics is fine, most people don’t care enough either way... the middle 70% that have no horse in the race. Let’s get on to more important things and get Dark Sun released please as part of decent campaign module. Something the setting was sorely lacking in previous incarnations.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7971880, member: 6879661"] In my experience people who wanted Psionics to be different to magic, and therefore unaffected by dispel magic, detect magic etc. Did it for power reasons... they wanted a more unrestrained version of magic, without the limitations. There is something cool about that, everybody likes to slip under the radar sometimes and be mysterious. The problem is, it causes a host of balance issues. The expanded Psionics book addressed this issue and left it up to DMs/Groups to decide the psionics-are-the-same/different-debate. I suspect there is nothing stopping DMs agreeing the same thing if they choose. Though I also suspect a lot of the angst in the forums comes from players who know their DM will never agree to that (because they’re sensible) unless it is the core rules. Regarding the psion. It is as close in the fluff to being a sorcerer as a favoured soul is and if that subclass can manage the crossover I’m sure the psionic sorcerer can too. Expecting a whole new spell list is a lot of work for not much benefit. It places unnecessary restrictions on players and without a slew of new spells/powers (which is highly unlikely) it doesn’t pay off. This version of psionics is fine, most people don’t care enough either way... the middle 70% that have no horse in the race. Let’s get on to more important things and get Dark Sun released please as part of decent campaign module. Something the setting was sorely lacking in previous incarnations. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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