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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Hussar" data-source="post: 7971931" data-attributes="member: 22779"><p>Star Wars is fantasy. It's thematically a fantasy movie with a few SF tropes. But, tropes do not define genre, by and large. </p><p></p><p></p><p></p><p>Ghostbusters? Sure. Dune? Not even a little. There is no magic in Dune whatsoever. That's about as solidly an SF novel as it gets.</p><p></p><p></p><p></p><p>Fantasy with a few SF tropes. But, still very solidly fantasy.</p><p></p><p></p><p></p><p>Steampunk is defined by it's inversion of Victorian moral conventions. Tropes aren't particularly needed. Just having some gears in it doesn't make it Steampunk. But, there are extremely few steampunk stories with magic in them. </p><p></p><p></p><p></p><p>There's no magic in Stranger things. It's pure SF.</p><p></p><p></p><p></p><p>I guess if you define genre broadly enough that you can somehow fit Dune into Fantasy, then, sure, lots of crossovers. But, I think you'll find that very little on your list actually fits.</p><p></p><p>This is an argument I made some time ago. That you have very, very few settings where magic and SF combine. Other than comic books, and, even those, usually you don't cross them. The X-men don't have wizards, nor do they combat magical stuff, usually. Doctor Strange generally isn't dealing with Skrulls. </p><p></p><p>Look, I don't mind psionics in D&D. It's fine. But, insisting that it MUST be different from magic? Well, I'll reserve judgement. Too different and I'd rather it wasn't in the game at all.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7971931, member: 22779"] Star Wars is fantasy. It's thematically a fantasy movie with a few SF tropes. But, tropes do not define genre, by and large. Ghostbusters? Sure. Dune? Not even a little. There is no magic in Dune whatsoever. That's about as solidly an SF novel as it gets. Fantasy with a few SF tropes. But, still very solidly fantasy. Steampunk is defined by it's inversion of Victorian moral conventions. Tropes aren't particularly needed. Just having some gears in it doesn't make it Steampunk. But, there are extremely few steampunk stories with magic in them. There's no magic in Stranger things. It's pure SF. I guess if you define genre broadly enough that you can somehow fit Dune into Fantasy, then, sure, lots of crossovers. But, I think you'll find that very little on your list actually fits. This is an argument I made some time ago. That you have very, very few settings where magic and SF combine. Other than comic books, and, even those, usually you don't cross them. The X-men don't have wizards, nor do they combat magical stuff, usually. Doctor Strange generally isn't dealing with Skrulls. Look, I don't mind psionics in D&D. It's fine. But, insisting that it MUST be different from magic? Well, I'll reserve judgement. Too different and I'd rather it wasn't in the game at all. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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