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General Tabletop Discussion
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Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Dire Bare" data-source="post: 7973613" data-attributes="member: 18182"><p>This thread, wow. I pop in every once in a while and the arguments over genre just keep rolling on.</p><p></p><p>Short and sweet, psionics is not-magic magic, or pseudoscientific magic, that has a strong genre basis in fantastic literature and also in history and mythology (very recent mythology).</p><p></p><p>It's been a part of the D&D game from nearly the beginning, and has been controversial among fans that long as well. While it's (almost) always been a part of D&D, it's usually been "on the side" and not tightly integrated into the core D&D experience.</p><p></p><p>Some folks really don't like the mild incongruity of psionics with the more sword-and-sorcery elements of core D&D and/or just don't feel it adds much.</p><p></p><p>Others LOVE classic D&D psionics for all sorts of reasons. It provides additional options for characters, and for world-building. It's often different in tone and in mechanics from the core, so can be a fun and refreshing change of pace. It allows world-building elements and character archetypes that core D&D doesn't model well. And, again, it does have a basis in genre, in fantastic literature, and allows us to model some of our favorite characters, situations, and worlds from those stories.</p><p></p><p>What I would like WotC to do is twofold. Continue exploring adding "mystical" or "occult" mentalism character options as subclasses, feats, etc. Paizo does something similar in their "occult" block of character classes. But also create an optional system that translates the classic D&D psionics rules to 5th Edition, complete with a psion class, the six disciplines, wild talents, and all the rest. Those of us who love D&D's quirky take on mental powers can use it, and those of us who don't can ignore it.</p><p></p><p>I can understand if WotC is hesitant to put resources into a book that will only appeal to a portion of the audience . . . . so let a third-party company take it on! Are those guys from Dreamscarred Press, of "Ultimate Psionics" fame, still around?</p><p></p><p>In the meantime, I'll play around with some of the options on the DM's Guild. I'm really impressed with the "Korranberg Chronicle: Psionics Primer", even though I'm not a fan of some of their choices . . . .</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7973613, member: 18182"] This thread, wow. I pop in every once in a while and the arguments over genre just keep rolling on. Short and sweet, psionics is not-magic magic, or pseudoscientific magic, that has a strong genre basis in fantastic literature and also in history and mythology (very recent mythology). It's been a part of the D&D game from nearly the beginning, and has been controversial among fans that long as well. While it's (almost) always been a part of D&D, it's usually been "on the side" and not tightly integrated into the core D&D experience. Some folks really don't like the mild incongruity of psionics with the more sword-and-sorcery elements of core D&D and/or just don't feel it adds much. Others LOVE classic D&D psionics for all sorts of reasons. It provides additional options for characters, and for world-building. It's often different in tone and in mechanics from the core, so can be a fun and refreshing change of pace. It allows world-building elements and character archetypes that core D&D doesn't model well. And, again, it does have a basis in genre, in fantastic literature, and allows us to model some of our favorite characters, situations, and worlds from those stories. What I would like WotC to do is twofold. Continue exploring adding "mystical" or "occult" mentalism character options as subclasses, feats, etc. Paizo does something similar in their "occult" block of character classes. But also create an optional system that translates the classic D&D psionics rules to 5th Edition, complete with a psion class, the six disciplines, wild talents, and all the rest. Those of us who love D&D's quirky take on mental powers can use it, and those of us who don't can ignore it. I can understand if WotC is hesitant to put resources into a book that will only appeal to a portion of the audience . . . . so let a third-party company take it on! Are those guys from Dreamscarred Press, of "Ultimate Psionics" fame, still around? In the meantime, I'll play around with some of the options on the DM's Guild. I'm really impressed with the "Korranberg Chronicle: Psionics Primer", even though I'm not a fan of some of their choices . . . . [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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