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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="JiffyPopTart" data-source="post: 7976046" data-attributes="member: 4881"><p>I wasn't sold on the need for any of the books that they have printed (except maybe the need for a 5e in general), much less any of the individual components of those books, but what does me (or you, or any individual) being sold on them have to do with anything?</p><p></p><p>If we are going to limit the content of new books to just be things that can't be built by reskinning already existing content then we are severely limit the length and breadth to which 5e can be designed. Reskinning and relying on subclasses only does not provide the design space to allow for new and interesting rules modules to be added to the game. I don't think there is anything particularly "Psionic feeling" about the psionic die, but at least its something new to design around and provide a common theme various game elements can adjust to. I fully would expect that if the "psionic die" became the official hallmark of psionic characters, then an updated Mind Flayer would be released that took advantage of that same mechanic.</p><p></p><p>I have no idea what makes a "witch" different from a warlock, or a druid, or a wizard, or any other spellcasting class. That is something that you can define for yourself, and your answer is probably as unique as everyone else that would want a "witch" to exist in their game. We already have three (maybe 4 if you count the artificer, I don't have that book) arcane spellcasting base classes that do the same thing "casting magical spells" but that use slightly different mechanics to do so. Do we need a 4th (or 5th) arcane spellcasting class? No, we really don't. Just because we don't need it, though, doesn't necessarily mean that a well designed and interesting arcane caster class couldn't be developed in the future that we didn't realize we wanted. The warlock design in 3.X was awesome, and that was added "after the fact". At the time the concept of "A wizard who can use their spells over and over as many times as they want" would have been thought of as unfair and a horrible idea by many. In actual play, however, the Warlock felt entirely different than the Wizard/Sorcerer and went on to become a core class concept.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7976046, member: 4881"] I wasn't sold on the need for any of the books that they have printed (except maybe the need for a 5e in general), much less any of the individual components of those books, but what does me (or you, or any individual) being sold on them have to do with anything? If we are going to limit the content of new books to just be things that can't be built by reskinning already existing content then we are severely limit the length and breadth to which 5e can be designed. Reskinning and relying on subclasses only does not provide the design space to allow for new and interesting rules modules to be added to the game. I don't think there is anything particularly "Psionic feeling" about the psionic die, but at least its something new to design around and provide a common theme various game elements can adjust to. I fully would expect that if the "psionic die" became the official hallmark of psionic characters, then an updated Mind Flayer would be released that took advantage of that same mechanic. I have no idea what makes a "witch" different from a warlock, or a druid, or a wizard, or any other spellcasting class. That is something that you can define for yourself, and your answer is probably as unique as everyone else that would want a "witch" to exist in their game. We already have three (maybe 4 if you count the artificer, I don't have that book) arcane spellcasting base classes that do the same thing "casting magical spells" but that use slightly different mechanics to do so. Do we need a 4th (or 5th) arcane spellcasting class? No, we really don't. Just because we don't need it, though, doesn't necessarily mean that a well designed and interesting arcane caster class couldn't be developed in the future that we didn't realize we wanted. The warlock design in 3.X was awesome, and that was added "after the fact". At the time the concept of "A wizard who can use their spells over and over as many times as they want" would have been thought of as unfair and a horrible idea by many. In actual play, however, the Warlock felt entirely different than the Wizard/Sorcerer and went on to become a core class concept. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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