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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Dire Bare" data-source="post: 7977821" data-attributes="member: 18182"><p>From my perspective, whether a character concept should be idealized as a full class, a subclass, a background, or feat (or some new invented mechanic) isn't really about, "Does the psion do psionics better than other characters?" Although that certainly plays a role. But rather, is the archetype strong enough or popular enough narratively that it makes sense to give a full-class treatment and focus. And that is subjective.</p><p></p><p>Would the psion work as a subclass, or a collection of subclasses? Yes. Could you build a purely feat-based psion? Sure. Could you invent a new mechanic not currently in the game to represent psionics? Yes to all of the above, they are all valid choices. I personally think the psion as an archetype has enough legs that it deserves the full "Complete Psionics Handbook" treatment again in 5E.</p><p></p><p>Of course, WotC isn't designing for my home game (or yours) but is designing for the community (and franchise) collectively. They have to balance good mechanics, good story, respect for legacy, and pushing to cover new ground. They have to find that sweet spot between satisfying the old guard, delighting the newer fans, and giving us something new and exciting that we didn't know that we wanted until we got it! Not an easy task.</p><p></p><p>I think they could do that with a digital/POD "Complete Psionics" release that gives us a core Psion class based on the classic psion from 2E/3E. With additional subclasses for the fighter, rogue, and wizard to represent classic archetypes like the psychic warrior, lurk, soulknife, and ardent. Maybe with some new classes/subclasses to better represent mid-19th century mediums and mystics. With a feat system for wild talents (the one they have now works pretty well). Elements of this could then be reprinted as needed in some future Dark Sun or Sarlona sourcebook.</p><p></p><p>I'm not going to hold my breath. The forces of "no" complain too loudly and will likely derail psionics all together for 5E, IMO. Nothing I've found on the DM's Guild has satisfied me yet (although the "Korranberg Chronicle: Psion's Primer" comes really close, it's some solid design work there) . . . I may just have to buckle down and design my own (that nobody else will care for, heh).</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7977821, member: 18182"] From my perspective, whether a character concept should be idealized as a full class, a subclass, a background, or feat (or some new invented mechanic) isn't really about, "Does the psion do psionics better than other characters?" Although that certainly plays a role. But rather, is the archetype strong enough or popular enough narratively that it makes sense to give a full-class treatment and focus. And that is subjective. Would the psion work as a subclass, or a collection of subclasses? Yes. Could you build a purely feat-based psion? Sure. Could you invent a new mechanic not currently in the game to represent psionics? Yes to all of the above, they are all valid choices. I personally think the psion as an archetype has enough legs that it deserves the full "Complete Psionics Handbook" treatment again in 5E. Of course, WotC isn't designing for my home game (or yours) but is designing for the community (and franchise) collectively. They have to balance good mechanics, good story, respect for legacy, and pushing to cover new ground. They have to find that sweet spot between satisfying the old guard, delighting the newer fans, and giving us something new and exciting that we didn't know that we wanted until we got it! Not an easy task. I think they could do that with a digital/POD "Complete Psionics" release that gives us a core Psion class based on the classic psion from 2E/3E. With additional subclasses for the fighter, rogue, and wizard to represent classic archetypes like the psychic warrior, lurk, soulknife, and ardent. Maybe with some new classes/subclasses to better represent mid-19th century mediums and mystics. With a feat system for wild talents (the one they have now works pretty well). Elements of this could then be reprinted as needed in some future Dark Sun or Sarlona sourcebook. I'm not going to hold my breath. The forces of "no" complain too loudly and will likely derail psionics all together for 5E, IMO. Nothing I've found on the DM's Guild has satisfied me yet (although the "Korranberg Chronicle: Psion's Primer" comes really close, it's some solid design work there) . . . I may just have to buckle down and design my own (that nobody else will care for, heh). [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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