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Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="JiffyPopTart" data-source="post: 7977835" data-attributes="member: 4881"><p>Charm Person (psionic) (1-20pp, max 1PP per character level)</p><p></p><p>Cut and past text for the rules for the spell Charm Person with the following changes.</p><p></p><p>Charm Person (psionic) affects 1 humanoid creature per PP spent. The psion may affect half as many targets as normal forcing the targets to have disadvantage on their saving throws. The psion may affect twice as many targets as normal granting those targets advantage on their saving throws.</p><p></p><p>***********************</p><p>You have now added versatility to the base Charm Person ability without substantially changing what happens when the target becomes charmed.</p><p>***********************</p><p></p><p>Telekinetic Grap (psionic) (1-20pp, max 1PP per character level)</p><p></p><p>Cut and paste text for the Mage Hand spell with the following changes.</p><p></p><p>1PP: The psion gains the use of Telekinetic Grasp until their next long rest.</p><p>1PP: The psion may lift or manipulate an additional 5lbs for as long as their Telekinetic Grasp is active.</p><p>1PP: The psion may extend the range an additional 30' for as long as their Telekinetic Grasp is active.</p><p>1PP: Whatever additional features or abilities you might want to add in class design.</p><p></p><p>Add text implying the psion can augment their existing Telekinetic Grasp at any time by adding additional PP up to the limit imposed by their character level.</p><p></p><p>*********************</p><p>You now have one power that, as the character grows, can become more versatile as needed by the situation. They could flip a switch 300 feet away, or lift something 50lbs they are next to using the same amount of "power" for the day. At high levels they could lift 50lb at 300' if thats what would help in the situation they are in. My few additional barely make the power writeup take up much more room than the spell itself does, but this feels very different than both the normal Mage Hand, theArcane Tricksters ability to use the Mage Hand to do skills at a distance, and the Telekinesis spell.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7977835, member: 4881"] Charm Person (psionic) (1-20pp, max 1PP per character level) Cut and past text for the rules for the spell Charm Person with the following changes. Charm Person (psionic) affects 1 humanoid creature per PP spent. The psion may affect half as many targets as normal forcing the targets to have disadvantage on their saving throws. The psion may affect twice as many targets as normal granting those targets advantage on their saving throws. *********************** You have now added versatility to the base Charm Person ability without substantially changing what happens when the target becomes charmed. *********************** Telekinetic Grap (psionic) (1-20pp, max 1PP per character level) Cut and paste text for the Mage Hand spell with the following changes. 1PP: The psion gains the use of Telekinetic Grasp until their next long rest. 1PP: The psion may lift or manipulate an additional 5lbs for as long as their Telekinetic Grasp is active. 1PP: The psion may extend the range an additional 30' for as long as their Telekinetic Grasp is active. 1PP: Whatever additional features or abilities you might want to add in class design. Add text implying the psion can augment their existing Telekinetic Grasp at any time by adding additional PP up to the limit imposed by their character level. ********************* You now have one power that, as the character grows, can become more versatile as needed by the situation. They could flip a switch 300 feet away, or lift something 50lbs they are next to using the same amount of "power" for the day. At high levels they could lift 50lb at 300' if thats what would help in the situation they are in. My few additional barely make the power writeup take up much more room than the spell itself does, but this feels very different than both the normal Mage Hand, theArcane Tricksters ability to use the Mage Hand to do skills at a distance, and the Telekinesis spell. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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