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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Chaosmancer" data-source="post: 7977995" data-attributes="member: 6801228"><p>To discuss this mechanically, I have a few questions. </p><p></p><p>First would be how valuable is a PP. Charm person is the easiest one to do this with. </p><p></p><p>1 pp gets you charm person, which is a 1st level spell. </p><p></p><p>2 pp gets you charm person as a second level spell, or Charm person as a 1st with the effects of heighten spell, which is equivalent to a 2nd level slot on its own. Which in terms of power is probably closer to a 3rd level slot. </p><p></p><p>And the scaling kind of goes bonkers from there. For 4 points I could get a Twinned Heightened Charm Person. Which is pretty powerful if the points are spell points instead of ki points (to use the different scaling point systems we currently have) </p><p></p><p></p><p>I like the telekinetic grasp, especially since 1 point gives you a permanent mage hand for the rest of the day, but if we look at the scaling, a 2 point version of this (which for Charm Person is equivalent to a 3rd level spell slot) gives us a mage hand that can pick up 15 lbs. That is not worth it. To lift that 50 lbs, I would need to use 9 pp. Which could instead be used for a 9th level charm person spell, or a 4th level with heighten. </p><p></p><p></p><p>Again, I like the idea here, it has a good starting place for taking these abilities and making them different, but I think it also highlight exactly what I'm talking about, when you start slotting it into what is already possible, you have to consider what is over powered and what isn't and how your design fits into the spaces we have left to use.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7977995, member: 6801228"] To discuss this mechanically, I have a few questions. First would be how valuable is a PP. Charm person is the easiest one to do this with. 1 pp gets you charm person, which is a 1st level spell. 2 pp gets you charm person as a second level spell, or Charm person as a 1st with the effects of heighten spell, which is equivalent to a 2nd level slot on its own. Which in terms of power is probably closer to a 3rd level slot. And the scaling kind of goes bonkers from there. For 4 points I could get a Twinned Heightened Charm Person. Which is pretty powerful if the points are spell points instead of ki points (to use the different scaling point systems we currently have) I like the telekinetic grasp, especially since 1 point gives you a permanent mage hand for the rest of the day, but if we look at the scaling, a 2 point version of this (which for Charm Person is equivalent to a 3rd level spell slot) gives us a mage hand that can pick up 15 lbs. That is not worth it. To lift that 50 lbs, I would need to use 9 pp. Which could instead be used for a 9th level charm person spell, or a 4th level with heighten. Again, I like the idea here, it has a good starting place for taking these abilities and making them different, but I think it also highlight exactly what I'm talking about, when you start slotting it into what is already possible, you have to consider what is over powered and what isn't and how your design fits into the spaces we have left to use. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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