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General Tabletop Discussion
*Dungeons & Dragons
Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Guest 6801328" data-source="post: 7980643"><p>I <em>hope</em> it was apparent when I said something like this that I was being satirical, making fun of the typically combative approach to forum debating. It was in response to a claim in which any stance is a matter of opinion. (Maybe you are being facetious, too. I can't tell, but thought I should I mention it.)</p><p></p><p></p><p></p><p>Ok, sure, you don't actually <em>need</em> an explanation. You can leave it like spellbook copying: i.e. that it seems very odd, if not downright improbable, that spells are rare and hard to acquire, given RAW. I, for one, find that dissatisfying.</p><p></p><p>Another example would old school dungeons, in which you find monsters in various rooms, with no explanation for what they are doing there, or how they get their food, etc. You don't <em>need</em> to explain that either, if you don't want to.</p><p></p><p>And while I agree that you don't necessarily have to tell your players the answer, especially if you don't actually have one, knowing the answer yourself can help make for a richer imaginary world.</p><p></p><p></p><p></p><p>I agree that a good way to make magic mysterious is to not explain stuff! Which folks are you referring to that don't get this? </p><p></p><p>AND I find only a tenuous connection between that observation and the topic at hand. YMMV, but most of the possible explanations for wizards being rare that I came up with have nothing to do with the mysterious workings of magic itself.</p><p></p><p>Now, you might have very few wizards in your world, and "nobody seems to know why" if the players ask. But to me that smacks of "I have no idea; stop asking dumb questions" rather than "oooh, how mysterious!"</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7980643"] I [I]hope[/I] it was apparent when I said something like this that I was being satirical, making fun of the typically combative approach to forum debating. It was in response to a claim in which any stance is a matter of opinion. (Maybe you are being facetious, too. I can't tell, but thought I should I mention it.) Ok, sure, you don't actually [I]need[/I] an explanation. You can leave it like spellbook copying: i.e. that it seems very odd, if not downright improbable, that spells are rare and hard to acquire, given RAW. I, for one, find that dissatisfying. Another example would old school dungeons, in which you find monsters in various rooms, with no explanation for what they are doing there, or how they get their food, etc. You don't [I]need[/I] to explain that either, if you don't want to. And while I agree that you don't necessarily have to tell your players the answer, especially if you don't actually have one, knowing the answer yourself can help make for a richer imaginary world. I agree that a good way to make magic mysterious is to not explain stuff! Which folks are you referring to that don't get this? AND I find only a tenuous connection between that observation and the topic at hand. YMMV, but most of the possible explanations for wizards being rare that I came up with have nothing to do with the mysterious workings of magic itself. Now, you might have very few wizards in your world, and "nobody seems to know why" if the players ask. But to me that smacks of "I have no idea; stop asking dumb questions" rather than "oooh, how mysterious!" [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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