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General Tabletop Discussion
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Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Aldarc" data-source="post: 7982918" data-attributes="member: 5142"><p>It's about like how steam power was invented in antiquity by the Greeks, but as a toy. It took several thousand years before it became essential for industrialization. Or how many times have humans invented calculus? Newton and Leibniz did theirs, but archaeologists then uncovered that rudimentary calculus was already invented in ancient Mesopotamia. </p><p></p><p>Neat, but doubt it. Cataclysms of advanced magical empires have already happened in the world of Eberron, namely with Giant Empire of Xen'drik. It was probably more advanced (at least in magic) than Khorvaire now. </p><p></p><p>I think that the fixed time frame has far less to do with sustainability of magitech, but with the heightened dramatic tension of the meta-narrative. It's about like playing a game set between WW1 and WW2. It's not about whether it's sustainable, but playing in an era in which you know carp went down and carp is on the verge of erupting again. You are playing for that dramatic backdrop. Eberron is about pulp action and intrigue, and this is the era where that's present and a political powder keg.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7982918, member: 5142"] It's about like how steam power was invented in antiquity by the Greeks, but as a toy. It took several thousand years before it became essential for industrialization. Or how many times have humans invented calculus? Newton and Leibniz did theirs, but archaeologists then uncovered that rudimentary calculus was already invented in ancient Mesopotamia. Neat, but doubt it. Cataclysms of advanced magical empires have already happened in the world of Eberron, namely with Giant Empire of Xen'drik. It was probably more advanced (at least in magic) than Khorvaire now. I think that the fixed time frame has far less to do with sustainability of magitech, but with the heightened dramatic tension of the meta-narrative. It's about like playing a game set between WW1 and WW2. It's not about whether it's sustainable, but playing in an era in which you know carp went down and carp is on the verge of erupting again. You are playing for that dramatic backdrop. Eberron is about pulp action and intrigue, and this is the era where that's present and a political powder keg. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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