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Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Chaosmancer" data-source="post: 7982970" data-attributes="member: 6801228"><p>Maybe the subclass will, but what about if the telekinesis subclass psion wants to have some telepathy abilities?</p><p></p><p>And, if the Telepathy subclass gets at-will telepathy at range of 60 ft, when should they get the ability to compete with the Telepathy 8th level spell?</p><p></p><p>Other than a desire not to have spells at all, it seems like using spells as a baseline is an easier design route to work with.</p><p></p><p></p><p></p><p></p><p>Right, "not all wizards". But you did make a claim that some wizards would, when in reality, it is "nearly zero wizards" because no spell requires monster parts to cast except for the three I listed. And from the PHB it was only Guards and Wards, a high level spell that almost no wizard would have access to (I believe it is a 5th level spell, so you need to be at least 9th level, and decide to have that spell, and then decide to go looking for Umber hulks yourself)</p><p></p><p>But yes, I was completely wrong because I said "all"</p><p></p><p></p><p></p><p>Welcome to the internet Max. You have to repeat yourself a lot.</p><p></p><p></p><p></p><p></p><p>So, we are wrong to say "all merchants" that is misrepresenting your point. But 1% of all merchants in the world teaching magic to their children will (within a few thousand years) create Eberron in every setting. </p><p></p><p>So, what, we can't say you claimed too many, because you can't claim too few? 1% is nothing. But that would be enough to create Eberron by the time the game starts?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7982970, member: 6801228"] Maybe the subclass will, but what about if the telekinesis subclass psion wants to have some telepathy abilities? And, if the Telepathy subclass gets at-will telepathy at range of 60 ft, when should they get the ability to compete with the Telepathy 8th level spell? Other than a desire not to have spells at all, it seems like using spells as a baseline is an easier design route to work with. Right, "not all wizards". But you did make a claim that some wizards would, when in reality, it is "nearly zero wizards" because no spell requires monster parts to cast except for the three I listed. And from the PHB it was only Guards and Wards, a high level spell that almost no wizard would have access to (I believe it is a 5th level spell, so you need to be at least 9th level, and decide to have that spell, and then decide to go looking for Umber hulks yourself) But yes, I was completely wrong because I said "all" Welcome to the internet Max. You have to repeat yourself a lot. So, we are wrong to say "all merchants" that is misrepresenting your point. But 1% of all merchants in the world teaching magic to their children will (within a few thousand years) create Eberron in every setting. So, what, we can't say you claimed too many, because you can't claim too few? 1% is nothing. But that would be enough to create Eberron by the time the game starts? [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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