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Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Maxperson" data-source="post: 7983039" data-attributes="member: 23751"><p>I agreed with whoever posted it that the DMG did in fact say that. So there are in fact other reasons that one spell to go to remove villages.</p><p></p><p>1) The spell.</p><p>2) Ingredients for potions.</p><p>3) Components for magic items.</p><p>4) As a last supply place before heading into the beyond to search for whatever.</p><p>5) Whatever other reason might bring them out that way.</p><p></p><p></p><p></p><p>The numbers would steadily increase over time, yes. People with at least a bit of magic would be fairly common, not relatively rare.</p><p></p><p></p><p></p><p>If you don't want to be called disingenuous, don't be disingenuous. I said very clearly no less than two times in since you blatantly and incorrectly said that the first time that that was not what I said. I also clearly said what I meant, and since you aren't dumb, you understood me and this is deliberate.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7983039, member: 23751"] I agreed with whoever posted it that the DMG did in fact say that. So there are in fact other reasons that one spell to go to remove villages. 1) The spell. 2) Ingredients for potions. 3) Components for magic items. 4) As a last supply place before heading into the beyond to search for whatever. 5) Whatever other reason might bring them out that way. The numbers would steadily increase over time, yes. People with at least a bit of magic would be fairly common, not relatively rare. If you don't want to be called disingenuous, don't be disingenuous. I said very clearly no less than two times in since you blatantly and incorrectly said that the first time that that was not what I said. I also clearly said what I meant, and since you aren't dumb, you understood me and this is deliberate. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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