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Why UA Psionics are never going to work in 5e.
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<blockquote data-quote="Sword of Spirit" data-source="post: 7990547" data-attributes="member: 6677017"><p>I think most people would rather have no psionics than bad psionics. I also would hope that 70% of people would be willing to approve psionics that the think would be good, even if they aren't their own personal version of perfect. I consider myself in that camp.</p><p></p><p>I would support a Psion class that is primarily Intelligence based and gains high level capabilities similar to those found in high level spells (ie, things like astral projection and long-rand teleportation), and doesn't use spellcasting components.</p><p></p><p>I would support this if it were done simply as a spellcaster who uses displays instead of components, or if it were based on ki instead of spell slots/point, or if it were based on at-wills with augmentable effects, or if it had d6s or d8s, light armor or no armor, etc. I might have minor preferences on those details, but as long as it fits the feel of a traditional D&D Psion to me, those minor details won't cause me to reject the class.</p><p></p><p>What causes me to negatively rate a psion attempt is if it is a subclass of an existing class, since no existing class can meet the basic requirements for a traditional D&D Psion (unless you make a new subclass in combination with creating a variant class feature--such as making a sorcerer who replaces "Spellcasting" with "Psionic Spellcasting" so that they don't use components, and that it can be based on Intelligence). Or if it, like the Mystic, doesn't provide high-level capabilities. I gave detailed feedback on the Mystic, and I can't recall the details from that long ago, but the only major deal-breaker objection I had was the utter lack of access to those sort of abilities. Being able to pile on more damage or stick multiple weaker abilities together is not an acceptible substitute for more powerful capabilities (again, like astral projection, long range teleportation, and other high-level reality warping goodness).</p><p></p><p>Multiple people have whipped up versions of a 5e D&D Psion that I would consider good enough, so it can be done (just using 3rd-party is not a solution for me because it doesn't produce a shared experience). WotC needs to look at these other peoples' work and start from there if they aren't sure where to start.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7990547, member: 6677017"] I think most people would rather have no psionics than bad psionics. I also would hope that 70% of people would be willing to approve psionics that the think would be good, even if they aren't their own personal version of perfect. I consider myself in that camp. I would support a Psion class that is primarily Intelligence based and gains high level capabilities similar to those found in high level spells (ie, things like astral projection and long-rand teleportation), and doesn't use spellcasting components. I would support this if it were done simply as a spellcaster who uses displays instead of components, or if it were based on ki instead of spell slots/point, or if it were based on at-wills with augmentable effects, or if it had d6s or d8s, light armor or no armor, etc. I might have minor preferences on those details, but as long as it fits the feel of a traditional D&D Psion to me, those minor details won't cause me to reject the class. What causes me to negatively rate a psion attempt is if it is a subclass of an existing class, since no existing class can meet the basic requirements for a traditional D&D Psion (unless you make a new subclass in combination with creating a variant class feature--such as making a sorcerer who replaces "Spellcasting" with "Psionic Spellcasting" so that they don't use components, and that it can be based on Intelligence). Or if it, like the Mystic, doesn't provide high-level capabilities. I gave detailed feedback on the Mystic, and I can't recall the details from that long ago, but the only major deal-breaker objection I had was the utter lack of access to those sort of abilities. Being able to pile on more damage or stick multiple weaker abilities together is not an acceptible substitute for more powerful capabilities (again, like astral projection, long range teleportation, and other high-level reality warping goodness). Multiple people have whipped up versions of a 5e D&D Psion that I would consider good enough, so it can be done (just using 3rd-party is not a solution for me because it doesn't produce a shared experience). WotC needs to look at these other peoples' work and start from there if they aren't sure where to start. [/QUOTE]
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Why UA Psionics are never going to work in 5e.
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