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General Tabletop Discussion
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Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience
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<blockquote data-quote="iserith" data-source="post: 8944322" data-attributes="member: 97077"><p>No it's not. I still run and play D&D 4e. It's about as effective as D&D 5e's in my experience which is to say it's reliable most of the time, but not all the time. I don't know if it's rose-colored glasses or what, but a lot of D&D 4e folks just will not see the flaws in their preferred game.</p><p></p><p></p><p>My experience is that it's as reliable as D&D 4e, which tells me this is about as good as it's likely ever going to get, given the complexity of the variables at play.</p><p></p><p>Also, I see no issue with TPKs in and of themselves, whether that be due to "unbalanced" encounters or any other situation that still allowed for players to make reasonably informed decisions. If you don't want death to occur, just remove it as a possibility. Then you don't have to worry about the CR/encounter difficulty system at all, at least in this regard.</p><p></p><p></p><p>I think a lot of people were just traumatized by pixies. Which, again, my players stomp into bits every time they are encountered. Only so much you can do with 1 hit point.</p><p></p><p></p><p>And then some. Which means it can't really account reliably for our level of skill. It's about as good as D&D 5e in that regard and will require adjustment by the DM.</p><p></p><p>I think if someone wants to take a shot at creating a more reliable system, they should give it a shot. But I'd be willing to bet it isn't much better than what we already have.</p></blockquote><p></p>
[QUOTE="iserith, post: 8944322, member: 97077"] No it's not. I still run and play D&D 4e. It's about as effective as D&D 5e's in my experience which is to say it's reliable most of the time, but not all the time. I don't know if it's rose-colored glasses or what, but a lot of D&D 4e folks just will not see the flaws in their preferred game. My experience is that it's as reliable as D&D 4e, which tells me this is about as good as it's likely ever going to get, given the complexity of the variables at play. Also, I see no issue with TPKs in and of themselves, whether that be due to "unbalanced" encounters or any other situation that still allowed for players to make reasonably informed decisions. If you don't want death to occur, just remove it as a possibility. Then you don't have to worry about the CR/encounter difficulty system at all, at least in this regard. I think a lot of people were just traumatized by pixies. Which, again, my players stomp into bits every time they are encountered. Only so much you can do with 1 hit point. And then some. Which means it can't really account reliably for our level of skill. It's about as good as D&D 5e in that regard and will require adjustment by the DM. I think if someone wants to take a shot at creating a more reliable system, they should give it a shot. But I'd be willing to bet it isn't much better than what we already have. [/QUOTE]
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