Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8945402" data-attributes="member: 6877472"><p>I don't know if it's a fix, but the way I'd do it is much how 3e did it. They cited their expectations. They said "we built the CR system based on four characters using the default array, who are playing a Fighter, Rogue, Cleric, and Wizard using the PHB rules, with wealth by level adhered to." All stop.</p><p></p><p>Now granted, even some PHB content could "rock the boat", as it were; magic item creation (even without entering the quagmire of custom item creation), Leadership, faulty assumptions about what spells players would use, and old busted spells that were put into the book because "the fans expected them".*</p><p></p><p>But by and large, if your 3e game ran into trouble, you could easily point to one of the above assumptions having been broken in some way (I'm not discounting player skill having an effect on the game, of course, but altering the base assumptions was something that happened way more often in my experience. Every group I ever played with had mixed tiers of player skill, but YMMV).</p><p></p><p>Now, what are 5e's assumptions? It can't be point-buy, because that's an "optional" method of creating characters (says so right in the PHB). No Feats (optional). No Magic Items (optional). Character classes? Uh, well, they keep telling us "play what you want", which rings about as true as when Blizzard told us "bring the player, not the class" in World of Warcraft raiding.</p><p></p><p>What the "baseline" is in 5e is murky, and it's violated by WotC in their own adventures! Just look at how many magic items are in them (heck, just look at Lost Mines of Phandelver!).</p><p></p><p>Now, having said all of that, I don't think just tossing out the encounter creation rules is a good idea. The fact that we don't understand WotC's monster creation rules fully (beyond that they balance for hit points vs. damage and don't really care about accuracy vs. defenses), because again, unlike 3e, where they literally said "this is how you should make/upgrade a monster", WotC just throws stuff out there without any real explanation of why a CR 5 has 15 Hit Dice, doesn't mean that we can say we know how to balance an encounter better than they can.</p><p></p><p>We can know our players and their characters, yes. But the problem I see with just deciding that CR and encounter building should be chucked out the window is that, if we reject these tools, that the game is supposedly balanced around, then we've also rejected that the game has any balance whatsoever. That each individual group of characters has to be judged on it's own merits, and it's impossible to run the game properly without years of experience as a DM.</p><p></p><p>To me, that would be a fail state for 5e as a game. So even knowing that the CR system has it's warts, I still use it as best I can. My players deserve to be treated fairly, and I can't in good conscience tell them an encounter is fair if I just tossed out enemies I assumed they could defeat, based on nothing more than "I guess"?</p><p></p><p>*(warning: tangent) I hate that WotC made this mistake not once, but twice. When they made 3e, they assumed players would be annoyed if classic spells weren't in the PHB. When those spells proved to be some of the most broken in the game, even by the end of it's production run, they removed them or altered them greatly for 4e. Which led to "this doesn't feel like D&D" backlash from people who, in my opinion, didn't really grasp why this was a good thing. And then for 5e, they brought almost everything back, and now a whole new generation of gamers is wondering wth is up with things like forcecage, simulacrum, gate, etc.. Heck, WotC even powered up some spells that didn't used to be problematic, and made them that way, like Leomund's Tiny Hut!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8945402, member: 6877472"] I don't know if it's a fix, but the way I'd do it is much how 3e did it. They cited their expectations. They said "we built the CR system based on four characters using the default array, who are playing a Fighter, Rogue, Cleric, and Wizard using the PHB rules, with wealth by level adhered to." All stop. Now granted, even some PHB content could "rock the boat", as it were; magic item creation (even without entering the quagmire of custom item creation), Leadership, faulty assumptions about what spells players would use, and old busted spells that were put into the book because "the fans expected them".* But by and large, if your 3e game ran into trouble, you could easily point to one of the above assumptions having been broken in some way (I'm not discounting player skill having an effect on the game, of course, but altering the base assumptions was something that happened way more often in my experience. Every group I ever played with had mixed tiers of player skill, but YMMV). Now, what are 5e's assumptions? It can't be point-buy, because that's an "optional" method of creating characters (says so right in the PHB). No Feats (optional). No Magic Items (optional). Character classes? Uh, well, they keep telling us "play what you want", which rings about as true as when Blizzard told us "bring the player, not the class" in World of Warcraft raiding. What the "baseline" is in 5e is murky, and it's violated by WotC in their own adventures! Just look at how many magic items are in them (heck, just look at Lost Mines of Phandelver!). Now, having said all of that, I don't think just tossing out the encounter creation rules is a good idea. The fact that we don't understand WotC's monster creation rules fully (beyond that they balance for hit points vs. damage and don't really care about accuracy vs. defenses), because again, unlike 3e, where they literally said "this is how you should make/upgrade a monster", WotC just throws stuff out there without any real explanation of why a CR 5 has 15 Hit Dice, doesn't mean that we can say we know how to balance an encounter better than they can. We can know our players and their characters, yes. But the problem I see with just deciding that CR and encounter building should be chucked out the window is that, if we reject these tools, that the game is supposedly balanced around, then we've also rejected that the game has any balance whatsoever. That each individual group of characters has to be judged on it's own merits, and it's impossible to run the game properly without years of experience as a DM. To me, that would be a fail state for 5e as a game. So even knowing that the CR system has it's warts, I still use it as best I can. My players deserve to be treated fairly, and I can't in good conscience tell them an encounter is fair if I just tossed out enemies I assumed they could defeat, based on nothing more than "I guess"? *(warning: tangent) I hate that WotC made this mistake not once, but twice. When they made 3e, they assumed players would be annoyed if classic spells weren't in the PHB. When those spells proved to be some of the most broken in the game, even by the end of it's production run, they removed them or altered them greatly for 4e. Which led to "this doesn't feel like D&D" backlash from people who, in my opinion, didn't really grasp why this was a good thing. And then for 5e, they brought almost everything back, and now a whole new generation of gamers is wondering wth is up with things like forcecage, simulacrum, gate, etc.. Heck, WotC even powered up some spells that didn't used to be problematic, and made them that way, like Leomund's Tiny Hut! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience
Top