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General Tabletop Discussion
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Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience
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<blockquote data-quote="EzekielRaiden" data-source="post: 8945517" data-attributes="member: 6790260"><p>Alright, but that's secondary to my core point: prioritizing the "feel" of play over making a game which actually functions well and achieves the goals for which it was designed is, IMO, a fool's errand. It is <em>difficult</em> to design games that work as intended. It is <em>easy</em> to alter perception of a game once you already have it well-designed. Simply re-framing an existing mechanic with different words or presentation can completely alter how players perceive it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8945517, member: 6790260"] Alright, but that's secondary to my core point: prioritizing the "feel" of play over making a game which actually functions well and achieves the goals for which it was designed is, IMO, a fool's errand. It is [I]difficult[/I] to design games that work as intended. It is [I]easy[/I] to alter perception of a game once you already have it well-designed. Simply re-framing an existing mechanic with different words or presentation can completely alter how players perceive it. [/QUOTE]
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Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience
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