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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Tony Vargas" data-source="post: 6348958" data-attributes="member: 996"><p>If it's 1975, and you want to play a sim-style FRPG, your choices are prettymuch 0D&D w/Chaimail, or 0D&D+Greyhawk. And, even though there were lots of other games by the 80s, D&D was the one everyone had started with and knew well, so it was the natural point to start if you wanted something different - no matter how different, or how well something else already did that something different.</p><p></p><p>So were there young-grognards-to-be using D&D to play sim-style? You betchya. There were also some of them cooking up variants to try to play Star Wars using D&D as a base ruleset.</p><p></p><p>Really, if you could think to do it with an RPG, someone did it with early D&D.</p><p></p><p> I blame the edition war. (Hey, war is bad, we can blame it for any/everything.) In the years right before the edition war, D&D was (as it has always been & still was during the war, and still will be with 5e) an FRPG with wargaming roots and wildly abstract sub-systems like rounds & hps, and no one had a problem with that (anymore, the Role v Roll debate had quieted down), we were busy concocting builds and arguing the finer points of RAW. </p><p></p><p>Once the edition war started, people had to come up with reasons to hate one edition or the other, and that meant digging up things that D&D did well and pretending only your edition did them, and/or digging up things it did badly and pretending only the edition you hated did them. So symmetry broke early on and one edition ended up being labeled 'bad for sim' making the other edition 'good for sim,' and, therefore, D&D being all about sim.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6348958, member: 996"] If it's 1975, and you want to play a sim-style FRPG, your choices are prettymuch 0D&D w/Chaimail, or 0D&D+Greyhawk. And, even though there were lots of other games by the 80s, D&D was the one everyone had started with and knew well, so it was the natural point to start if you wanted something different - no matter how different, or how well something else already did that something different. So were there young-grognards-to-be using D&D to play sim-style? You betchya. There were also some of them cooking up variants to try to play Star Wars using D&D as a base ruleset. Really, if you could think to do it with an RPG, someone did it with early D&D. I blame the edition war. (Hey, war is bad, we can blame it for any/everything.) In the years right before the edition war, D&D was (as it has always been & still was during the war, and still will be with 5e) an FRPG with wargaming roots and wildly abstract sub-systems like rounds & hps, and no one had a problem with that (anymore, the Role v Roll debate had quieted down), we were busy concocting builds and arguing the finer points of RAW. Once the edition war started, people had to come up with reasons to hate one edition or the other, and that meant digging up things that D&D did well and pretending only your edition did them, and/or digging up things it did badly and pretending only the edition you hated did them. So symmetry broke early on and one edition ended up being labeled 'bad for sim' making the other edition 'good for sim,' and, therefore, D&D being all about sim. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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