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*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="pemerton" data-source="post: 6350066" data-attributes="member: 42582"><p>The two editions of AM that I own are the 1st and the 3rd. Neither has "kickers" or anything analogous.</p><p></p><p>I'm not sure what the test for "objective" difference is. But Jonathan Tweet (designer of Ars Magica and Over the Edge) regards "fail forward" as a distinct technique. He attributes it to Ron Edwards and Luke Crane, and in the 20th anniversary edition of Over the Edge says that, in retrospect, it should be incorporated into the system; and in 13th Age he advocates its use.</p><p></p><p>Jonathan Tweet's view that Luke Crane and Ron Edwards came up with a new technique, that he had not identified in his earlier games, is good enough for me.</p><p></p><p>So you think it's a bad thing that someone's ideas, and familiarity with his/her material, grows over time?</p><p></p><p>Edwards has a detailed discussion of the relationship of his ideas to those of Jonathan Tweet and John Kim that anyone can read who wants to do so. I'm not sure what exceptions you have in mind. I believe you when you say that you don't find his essays helpful for your gameplay, but that is certainly not true for me.</p><p></p><p>The designers of RM, RQ, et al all marketed their games on the basis that they are better designed than D&D. (I'm not sure who you have in mind as saying that his/her game is better designed than CoC - Ron Edwards, at least in what I've read, has only praise for the design of CoC. I already cited him upthread describing it, along with Pendragon, as an "outstanding" game.)</p><p></p><p>WotC promoted 3E as better-designed than 2nd ed AD&D. I've seen dozens of people on this forum asset that Pathfinder is better designed than D&D (4th edition). I don't see why D&D should be immune from having others claim that their game is better designed.</p><p></p><p>At one time Rolemaster/MERP was the second biggest RPG after D&D. But I've likewise read dozens of posts on this forum, indeed in this very thread, deriding the design of RM.</p><p></p><p>As to whether the "indie" RPG movement spawned games of any worth, I agree with Jonathan Tweet, Rob Heinsoo and others that it did: the main ones I know personally are Burning Wheel, HeroWars/Quest, 4e D&D, Marvel Heroic RP and Dungeon World. I think these are pretty good RPGs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6350066, member: 42582"] The two editions of AM that I own are the 1st and the 3rd. Neither has "kickers" or anything analogous. I'm not sure what the test for "objective" difference is. But Jonathan Tweet (designer of Ars Magica and Over the Edge) regards "fail forward" as a distinct technique. He attributes it to Ron Edwards and Luke Crane, and in the 20th anniversary edition of Over the Edge says that, in retrospect, it should be incorporated into the system; and in 13th Age he advocates its use. Jonathan Tweet's view that Luke Crane and Ron Edwards came up with a new technique, that he had not identified in his earlier games, is good enough for me. So you think it's a bad thing that someone's ideas, and familiarity with his/her material, grows over time? Edwards has a detailed discussion of the relationship of his ideas to those of Jonathan Tweet and John Kim that anyone can read who wants to do so. I'm not sure what exceptions you have in mind. I believe you when you say that you don't find his essays helpful for your gameplay, but that is certainly not true for me. The designers of RM, RQ, et al all marketed their games on the basis that they are better designed than D&D. (I'm not sure who you have in mind as saying that his/her game is better designed than CoC - Ron Edwards, at least in what I've read, has only praise for the design of CoC. I already cited him upthread describing it, along with Pendragon, as an "outstanding" game.) WotC promoted 3E as better-designed than 2nd ed AD&D. I've seen dozens of people on this forum asset that Pathfinder is better designed than D&D (4th edition). I don't see why D&D should be immune from having others claim that their game is better designed. At one time Rolemaster/MERP was the second biggest RPG after D&D. But I've likewise read dozens of posts on this forum, indeed in this very thread, deriding the design of RM. As to whether the "indie" RPG movement spawned games of any worth, I agree with Jonathan Tweet, Rob Heinsoo and others that it did: the main ones I know personally are Burning Wheel, HeroWars/Quest, 4e D&D, Marvel Heroic RP and Dungeon World. I think these are pretty good RPGs. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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