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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Bluenose" data-source="post: 6350572" data-attributes="member: 49017"><p>OK, but that's about results - not necessarily about the process by which you arrive at those results. </p><p></p><p></p><p></p><p>No, I don't agree. I think it has to give results that are within the plausible range for the genre the game is in and there's no need to show how those results are arrived at. If that means the player or GM describing how something happens, then that's something I'm perfectly happy to do.</p><p></p><p></p><p></p><p>It's probably not so significant a factor with editions other than 3e, since that sort of multi-classing/dual classing is much less common (indeed, it's entirely prohibited in all versions of Basic D&D). I'd certainly never have permitted a character to do that without requiring that the training rules be used, even in a game where I was waiving them for normal levelling up. </p><p></p><p>Though of course Classes and Levels aren't exactly poster children for simulation of anything in particular, at least when done in the D&D style.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6350572, member: 49017"] OK, but that's about results - not necessarily about the process by which you arrive at those results. No, I don't agree. I think it has to give results that are within the plausible range for the genre the game is in and there's no need to show how those results are arrived at. If that means the player or GM describing how something happens, then that's something I'm perfectly happy to do. It's probably not so significant a factor with editions other than 3e, since that sort of multi-classing/dual classing is much less common (indeed, it's entirely prohibited in all versions of Basic D&D). I'd certainly never have permitted a character to do that without requiring that the training rules be used, even in a game where I was waiving them for normal levelling up. Though of course Classes and Levels aren't exactly poster children for simulation of anything in particular, at least when done in the D&D style. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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