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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6351044" data-attributes="member: 22779"><p>Well, I did give my definition of simulation - a model for determining what and how something happens - upthread.</p><p></p><p></p><p></p><p>The point is, EVERY lock is the same. No matter what, all locks in the world get easier to pick the higher level you are. What is being simulated here? What is being modelled? How is it that all locks in the world get easier to open as I kill more orcs and take ore treasure? </p><p></p><p>You claimed that DC by level is anti-sim. All editions other than 3e had lock DC's set by level. A lock for a 1st level 1e thief opens about 15% of the time (I'm working from memory here) modified by race, dex and armour worn. A lock for a 6th level thief opens about 40% of the time. IOW, all lock DC's are set by the level of the character.</p><p></p><p>Note, in 4e, locks do not change depending on the level of the character. If the lock was DC 20 at 1st level, it's still DC 20 at 20th level. In 1e, that lock was DC 18. Now, it's DC 14. All locks get easier. There's nothing being simulated here. IOW, no matter what, all locks get easier depending on the level of the thief. Just like it gets easier to sneak past creatures, regardless of the creature, depending on the level of the thief. All trap DC's similarly fall regardless of the trap, depending on the level of the thief.</p><p></p><p>That's not even a date, that's a cola right there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6351044, member: 22779"] Well, I did give my definition of simulation - a model for determining what and how something happens - upthread. The point is, EVERY lock is the same. No matter what, all locks in the world get easier to pick the higher level you are. What is being simulated here? What is being modelled? How is it that all locks in the world get easier to open as I kill more orcs and take ore treasure? You claimed that DC by level is anti-sim. All editions other than 3e had lock DC's set by level. A lock for a 1st level 1e thief opens about 15% of the time (I'm working from memory here) modified by race, dex and armour worn. A lock for a 6th level thief opens about 40% of the time. IOW, all lock DC's are set by the level of the character. Note, in 4e, locks do not change depending on the level of the character. If the lock was DC 20 at 1st level, it's still DC 20 at 20th level. In 1e, that lock was DC 18. Now, it's DC 14. All locks get easier. There's nothing being simulated here. IOW, no matter what, all locks get easier depending on the level of the thief. Just like it gets easier to sneak past creatures, regardless of the creature, depending on the level of the thief. All trap DC's similarly fall regardless of the trap, depending on the level of the thief. That's not even a date, that's a cola right there. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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