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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Tony Vargas" data-source="post: 6351062" data-attributes="member: 996"><p>I don't see how any resolution system could have trouble with that one.</p><p></p><p> What's being simulated by the thief's 'special' ability table in 1e is that the thief goes from abysmal to competent at picking locks over something like 10 levels or so.</p><p></p><p>What isn't being modeled /by that table/ is that some locks may be harder or easier than others - that's up to the DM to provide when he designs a dungeon (or other challenge) and places locks as part of it. Same goes for traps. A kind DM would give 'low level' locks & traps a substantial bonus to make the poor 1st-level thief look good once or twice in the short time he'd've had to live.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6351062, member: 996"] I don't see how any resolution system could have trouble with that one. What's being simulated by the thief's 'special' ability table in 1e is that the thief goes from abysmal to competent at picking locks over something like 10 levels or so. What isn't being modeled /by that table/ is that some locks may be harder or easier than others - that's up to the DM to provide when he designs a dungeon (or other challenge) and places locks as part of it. Same goes for traps. A kind DM would give 'low level' locks & traps a substantial bonus to make the poor 1st-level thief look good once or twice in the short time he'd've had to live. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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