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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6351455" data-attributes="member: 22779"><p>See, this right here is what I really don't get. Let's use BryonD's objection to 4e's HP recovery. Ok, fair enough, it is faster than any earlier edition (although, realistically, not much faster than 3e). But, modifying this to match the HP recovery rate of any other edition is ludicrously simple. </p><p></p><p>1. Determine what rate of recovery you like.</p><p></p><p>2. Extended rests no longer restore full HP and Surges.</p><p></p><p>3. Instead, Extended rests restore a number of surges based on how fast you want HP to be recovered.</p><p></p><p>DONE. It's literally that easy to model any D&D healing rate in 4e. And changing the healing rate will generally go a long way to recreating the pacing of earlier editions as well. Three simple steps and you can modify 4e to look a lot like any other edition. How the heck is that a "design to suit a narrow agenda"? 4e's agenda was no more narrow than any other edition. Whether it's the HEROization of D&D in 3e or Gygaxian naturalism in 1e. If you couldn't fiddle with the rules to suit your play style, that's on you.</p><p></p><p>------</p><p></p><p>On the dart ninja experiments. How does that actually work though? Darts do 1 HP of damage, but, what does that actually look like? Can I shoot a 2HP commoner in the hand twice and drop him? Or do those attacks have to be placed somewhere potentially fatal? How does the person in the game world know what a blowgun's damage is? </p><p></p><p>This idea that you can reify the mechanics in the game world is such a bizarre notion. These are abstractions. As such, you can't actually make them real, any more than you can make C real. C is an abstraction so that we can understand how fast light goes in a vacuum. But, you cannot point to C anywhere in the universe. It doesn't have any real existence. HP have no real existence. You cannot measure them any more than you can measure a plus sign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6351455, member: 22779"] See, this right here is what I really don't get. Let's use BryonD's objection to 4e's HP recovery. Ok, fair enough, it is faster than any earlier edition (although, realistically, not much faster than 3e). But, modifying this to match the HP recovery rate of any other edition is ludicrously simple. 1. Determine what rate of recovery you like. 2. Extended rests no longer restore full HP and Surges. 3. Instead, Extended rests restore a number of surges based on how fast you want HP to be recovered. DONE. It's literally that easy to model any D&D healing rate in 4e. And changing the healing rate will generally go a long way to recreating the pacing of earlier editions as well. Three simple steps and you can modify 4e to look a lot like any other edition. How the heck is that a "design to suit a narrow agenda"? 4e's agenda was no more narrow than any other edition. Whether it's the HEROization of D&D in 3e or Gygaxian naturalism in 1e. If you couldn't fiddle with the rules to suit your play style, that's on you. ------ On the dart ninja experiments. How does that actually work though? Darts do 1 HP of damage, but, what does that actually look like? Can I shoot a 2HP commoner in the hand twice and drop him? Or do those attacks have to be placed somewhere potentially fatal? How does the person in the game world know what a blowgun's damage is? This idea that you can reify the mechanics in the game world is such a bizarre notion. These are abstractions. As such, you can't actually make them real, any more than you can make C real. C is an abstraction so that we can understand how fast light goes in a vacuum. But, you cannot point to C anywhere in the universe. It doesn't have any real existence. HP have no real existence. You cannot measure them any more than you can measure a plus sign. [/QUOTE]
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